Orkin
d1R3c764 & g1|\|64 m4|<3R
After studying docs and source code, talking to Dave2001 on IRC, and studying more docs and code, and debuging for an hour only to find I had transposed the U and V coordinates in my struct, I've finally gotten textures to start to show up! It's nowhere near complete (only supports 16-bit textures, no caching, no transparency, no clamping...you get the idea...), but it's a start.
I'm not going to bother releasing until I get it further along, but for now, here's a shot of my progress:
I'm not going to bother releasing until I get it further along, but for now, here's a shot of my progress: