I remember reading about the OpenGL type input library called OpenIL(OpenInput Library). I was planning on porting my plugin to it, but I have lost the documentation, and I can't find anythin gon the web for it
I remember reading about the OpenGL type input library called OpenIL(OpenInput Library). I was planning on porting my plugin to it, but I have lost the documentation, and I can't find anythin gon the web for it
Ummm never heard of it.. try OpenGL and see if there might be information there..
X would be more generic but GLX is only recently becoming more standard in it's use.
I suggest you peer at DX8 for your input handling.. not as generic but heck the plugin's you make have to be run on PC's
theres OpenGL and OpenAL, but ive never heard of OpenIL
If youre aiming on making a cross-platform Plugin I would recommend you to use the SDL Library, its that what You seek for - providing a common library for Input, Graphics & Audio on different Platforms.
Well, since 95% of the People use Windows... I would rather use the Direct way( DirectX ) since a "common" Library just means youre limited to "common" Features on all OS`ses - but thats up to You.
That would explain why I didn't recognize it.
I know OGL has GLUT and a few other libraries that allow for the use of the mouse with the 3d lib.. however these aren't for the faint of heart to use.
If youre aiming on making a cross-platform Plugin I would recommend you to use the SDL Library, its that what You seek for - providing a common library for Input, Graphics & Audio on different Platforms.
The last I messed with SDL was about 6 months ago, and you had to run GFX through it or it wouldn't let you handle input or sound. Kinda lousy for a input-only plugin. I dunno if that's changed, or maybe I just never understood it right.