CyDEtrakD
New member
ayo,
i'm utterly amazed by the advancements with n64 emulation since the ultrahle days.. back then i was pushing a 300mhz amd k6, 64 megs of ram, 4 gig hard drive, monster3d II (voodoo2) w/ 12 meg and now i got a 1.3 gig athlon, 40 gig hd, 128 ram, and geforce 2 mx 64 meg.. most games run fine but classic like killer instinct and gauntlet legends isnt full speed just yet. my only complaint is there is no good support for opengl in the n64 scene.. i mean whats the deal? I've been browsing thru the forum for a good lil minute and peeped that most kats use geforce cards which is designed to run opengl faster than direct3d.. why not make a opengl plugin that is worth something. is it more complicated coding opengl than direct3d? personally when i run something in opengl there is a dramatic speed increase over direct3d in such games/emu as zinc, a ton of fps, psx emus, and hence i'm wondering why there isnt proper opengl support to my knowledge.
one,
cydetrakd
i'm utterly amazed by the advancements with n64 emulation since the ultrahle days.. back then i was pushing a 300mhz amd k6, 64 megs of ram, 4 gig hard drive, monster3d II (voodoo2) w/ 12 meg and now i got a 1.3 gig athlon, 40 gig hd, 128 ram, and geforce 2 mx 64 meg.. most games run fine but classic like killer instinct and gauntlet legends isnt full speed just yet. my only complaint is there is no good support for opengl in the n64 scene.. i mean whats the deal? I've been browsing thru the forum for a good lil minute and peeped that most kats use geforce cards which is designed to run opengl faster than direct3d.. why not make a opengl plugin that is worth something. is it more complicated coding opengl than direct3d? personally when i run something in opengl there is a dramatic speed increase over direct3d in such games/emu as zinc, a ton of fps, psx emus, and hence i'm wondering why there isnt proper opengl support to my knowledge.
one,
cydetrakd