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No$gba 2.4 released

Treeki

New member
Good job and keep it coming!

Megaman ZX still crashed after Video Codec.

Ryuusei no Rockman Dragon - Still cannot see the metools when you are battle them.

EDIT: On a related note, ROMs don't have to be encrypted to be run in the emulator.

Yes they do.
I've tried New Mario and Polarium unencrypted (with firmware AND bios) and they don't run. Logo shows up fine in DS menu, but "The rom-image has crashed!" attacks when I try to load it.
 

Someone!

Hullo!
You must have the firmware and bios, but you must put it to AUTOMATIC open and change the acceleration thing to 10%.
 

spotanjo3

Moderator
Moderator
Attention:


I sent the messages to him about the lighting problem that I noticed in Mario kart and other games required of lighting.

I got a message from the author:

Just checked (the mario kart download demo version). Mmmmh, when the
game starts, during the 3-2-1 countdown, the screen gets blue... ah, got
it, opengl seems to be clever enough to ignore "cleardepth" while
"depthmask" is enabled, so no further can be displayed in following frames
(unless they have smaller depth). Will be working again in next version.
Thanks!

now, let me know so I can send your message to him and his quote again asked for you to do this:

And, there seems to be something VERY wrong with timing, no$gba is
telling me that it runs at 75% speed, so the 3-2-1 countdown should take
maybe 5 seconds - but for some reason it looks more like 5 minutes. Guess
that appears for you, too?

Btw. how's the emulation speed doing (v2.4 compared with older
versions)? The new skinning support (eg. player polygons in eragon demo, and
probably many other games) might cause some slowdowns since it's doing
more 3D maths by software. From my own testings, there wasn't much
difference... but my computer doesn't have 3D hardware, so the graphics are
always SLOW here, no matter what I do :)

Oh, and another bugfix that will be in next version: It seems that the
touchscreen worked only with firmware.bin - that only for some
commercial games, which have been apparently reading the calibration data
directly from firmware flash memory (rather than from RAM as they should
usually do).

Oh, oh, and one question that's been bugging me for a couple of
years... that long ago, somebody told me that "snes classic" gba-carts
wouldn't work with no$gba. Do you know if that is (still) true? And just for
curiosity, I got also told the carts are somewhat smaller than normal
gba games, so-and-so-many kilothings (either kilobits or kilobytes, that
wasn't clear) -- do you happen to know the exact size (in BYTES if
possible)?

Cu, Martin

Yay, now we are email each others regularly! Let me know and I will be happy to send your messages with your names to him but only follow what he wants to know from you, ok ? CHEERS
 

smcd

Active member
The classic nes series still do not work correctly. Each is 4,194,304 bytes big. This is only the Classic NES series (USA), I did not examine the japanese releases.
Code:
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Bomberman (US)[32mbit][eeprom v124] 1498.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Castlevania (US)[32mbit][eeprom v124] 1724.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Donkey Kong (US)[32mbit][eeprom v122] 1503.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Dr. Mario (US)[32mbit][eeprom v124] 1725.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - ExciteBike (US)[32mbit][eeprom v124] 1499.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Ice Climber (US)[32mbit][eeprom v122] 1502.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Metroid (US)[32mbit][eeprom v124] 1726.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Pac-Man (US)[32mbit][eeprom v122] 1501.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Super Mario Bros. (US)[32mbit][eeprom v124] 1496.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - The Legend of Zelda (US)[32mbit][eeprom v124] 1494.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Xevious (US)[32mbit][eeprom v122] 1500.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Zelda II - The Adventure of Link (US)[32mbit][eeprom v124] 1723.gba
 

Kid A

Nevermind
Hi. Dont know if this is a known error or glitch but, in yoshi´s island i can pass through this walls and cant shoot them. Its level 1-3.
By the way, great emulator. Keep it up!! :bouncy:

 

spotanjo3

Moderator
Moderator
Hi. Dont know if this is a known error or glitch but, in yoshi´s island i can pass through this walls and cant shoot them. Its level 1-3.
By the way, great emulator. Keep it up!! :bouncy:


it was already mentioned in 2.3c. :)
 

spotanjo3

Moderator
Moderator
The classic nes series still do not work correctly. Each is 4,194,304 bytes big. This is only the Classic NES series (USA), I did not examine the japanese releases.
Code:
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Bomberman (US)[32mbit][eeprom v124] 1498.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Castlevania (US)[32mbit][eeprom v124] 1724.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Donkey Kong (US)[32mbit][eeprom v122] 1503.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Dr. Mario (US)[32mbit][eeprom v124] 1725.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - ExciteBike (US)[32mbit][eeprom v124] 1499.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Ice Climber (US)[32mbit][eeprom v122] 1502.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Metroid (US)[32mbit][eeprom v124] 1726.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Pac-Man (US)[32mbit][eeprom v122] 1501.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Super Mario Bros. (US)[32mbit][eeprom v124] 1496.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - The Legend of Zelda (US)[32mbit][eeprom v124] 1494.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Xevious (US)[32mbit][eeprom v122] 1500.gba
12/24/1996  11:32 PM         4,194,304 Classic NES Series - Zelda II - The Adventure of Link (US)[32mbit][eeprom v124] 1723.gba



Sent it to him and done! Thanks!
 

SDke

New member
Pokémon Ranger - Playable only you don't see the spirits

rangeryr7.jpg
ranger2gd4.jpg
ranger3di0.jpg


Nintendogs Dalmatien works to only i don't yet know wich one i need to save ;) screens will come later
 

spotanjo3

Moderator
Moderator
Yeah because it is having a transparent problems. Nothing is new about it expect that Nintendogs series are playable and emulated 3-D nicely!

By the way, I just found out:

You don't have to have it encrypted anymore, just set no$gba to Start Cartridge Directly and you will have decrypted roms no problem.

Improvement:

Megaman's body is now FULLY 3-D emulated!!!

2z5p55t.jpg

35bfh1u.jpg


Megaman ZX emulated...almost but how ? Press start rapidly then after that it crashed.

2vtp5l4.jpg


:D
 
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Ody

New member
Any improvements in 2D? What about Dawn of Sorrow?

It's still the same transparency problem as in earlier versions. The start menus are not visible and if you manage to enter the game by clicking on the good places, you'll find that character sprites are totally transparent (=invisible). However the item menu is correctly displayed as can be seen in the screenshot below:

castlevaniaqv6.gif
 

Ody

New member
Out of curiosity, in Pokemon Diamond and Pearl, has anyone been able to go further than the first battle? I made some screenshots until there and then the game freezes upon fainting of the opponent pokemon (the last screenshot shows where the game freezes):

dp2yr4.jpg
dp3if9.jpg
dp7io3.jpg
 
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spotanjo3

Moderator
Moderator
Super Mario 64 (v1.1) (U)

3-D is showing at last!

2je7fhs.jpg


Look at the Princess -- what a mess a little bit and no texts on the letter yet.

3zvzf5x.jpg


Look at them...they are in 3-D model perfectly but in the background is black so that's okay and it is a start!

34px5dy.jpg


There are lighting problems sometimes and it will be fixed in the next version from the developer told me about that.

2q8dqgw.jpg

2my91c4.jpg


Mario Hoops 3 on 3 (U)

3-D is showing at last!

2sb4jl1.jpg

2hx6fis.jpg

359cple.jpg
 

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