Gday, Im just woundering what nintendo 64 emulation and pj64 in general does for time simulation. You see I'm having a problem with Harvest Moon 64 (you can see much more game then in the gba versions). By the time I pick 5 weeds in the first day 2 hours have gone. By the time it takes to walk to the ranch its afternoon. As you might guess (even if you havn't played) this is fast. I think it has something to do with the amount of frames it is passing but im not sure. Other non time based games seems to run fine.
So to Sum up: Is there a way to slow down pj64? is there a real time clock simulation in it? and finally is time simulation currently based on fps (thus can I limit fps?)
PS: Im posting here now as the combined thread I posted in earlier was recommended that we post individual help threads
So to Sum up: Is there a way to slow down pj64? is there a real time clock simulation in it? and finally is time simulation currently based on fps (thus can I limit fps?)
PS: Im posting here now as the combined thread I posted in earlier was recommended that we post individual help threads