No, it does emulate a lot of things that others don't AS WELL as doing everything that others provide.
Glide64 is inferior to the other plugins combined, not better than.
Things that Rice's Video Plugin can do that no other official graphics plugin can:
- *Texture dumping and export.
- Rendering to texture emulation to fix issues that Glide64 can't.
- *High-resolution texture loading.
- The DirectX rendering engine as well as an OpenGL rendering engine that mudlord is currently improving.
- SSE and frame skipping.
- Combiner type and depth buffer customization in OpenGL mode.
- Texture quality and color filtering settings and full or partial TMEM emulation.
- Wide range of texture enhancement methods.
- Use or nonuse of a normal alpha blender, normal color combiner, and accurate texture mapping to fix game issues.
- Save VRAM for some of the lower end video cards.
- More software frame buffer emulation settings including the blocking of frame buffer drawings to prevent conflicts with graphics emulation, whereas Glide64 must attempt (whether to succeed or sometimes it will fail on some effects) all frame buffer drawings.
- Control of frame buffer write-back frequency to skip one-to-eight frames of frame buffer drawing for speed during testing.
- Frame-update settings to clear excessive pixels (Force Buffer Clear to do so by force), speed up graphics emulation while still processing every frame but skipping the 'unseen', and fix texture update issues in games like Rogue Squadron.
- Faster Loading Tiles option to increase tile texture loading and sometimes load more tiles.
- Geometry hacks to fix issues in some games, hacks not used in any other graphics plugin.
- CI width and ratio settings for PAL and NTSC ROMs.
- Does not detect microcode. Will attempt emulation of games returning unsupported microcode errors to every other HLE graphics plugin.
*Supported by the private build of Jabo's Direct3D 1.7 for the beta versions of Project64.
Features supported by Jabo's Direct3D but by no other graphics plugin:
- Choice of the RGB emulation, Direct3D HAL, and the referenced rasterizer rendering 'devices'.
- Double and triple, vsynch or not buffer display modes.
- Low-resolution (pixelated but faster) frame buffer emulation.
- Disable internal geometry.
- Choice of force depth compare or enable.
- Screen clear modes unsupported by Rice's.
- Self-rendered textures.
- Adjust game aspect ratio.
- Legacy pixel pipeline.
- Direct3D transformation pipeline.
- Jabo's Direct3D 7 also has some unique features of its own that I don't think should've ever been removed from 6 and 8.
Hell, even Lemmy's Direct3D 8, the so-known piece of crap graphics plugin on Nemu64? It's got some features of its own that no other plugin ever got:
- Texture list display.
- Logging graphics commands for debugging purposes.
- VRML geometry export for 3-dimensional editing in some software programs.
- Option to not use texture cache.
- Z position clear and buffer forcing to fix some polyhedron display issues.
So, I know you must have a list of your own somewhere, so I'll leave that part to you.
I think this is a little ignorant and insulting. I really don’t want to fight about this and I do respect you as a member but I have to clear some stuff up. I am an anal perfectionist that’s been perfecting my N64 games for more than half a decade and have been active with helping out with Glide64 for the same amount of time. I know what this and other plugins can do. I think you need to spend some more time at the Glide64 forum to really see what it provides.
No, thank you. I've seen all the screenshots, I've seen the graphics issues it fixes that no other plugin does, but it is not the best graphics plugin, and if that sounds ignorant to you, and if that insults you, then I will still not stop until you face the truth. And I've seen the Glide compatibility list.
You mentioned that its only claim to fame is FB effects, well that’s what the N64 did and a plugin that doesn’t show these correctly is considered not accurate.
False. A plugin that doesn't show frame buffer effects is considered inaccurate with frame buffer emulation or unsupporting of. Glide64, Jabo's, Rice's, Direct64, and glN64 all support frame buffer emulation. Also false, the N64 did not do frame buffer effects. Frame buffer drawing is a DirectX and OpenGL feature. The N64's instructions were unique. Glide64 is nothing like the actual N64, and neither are any of the other plugins, except the ones that suck at emulation.
I think your thinking of GL64 here and again really an uneccessary comment.
It's called glN64 dude. I know what plugins I'm talking about.
This is Hack’s wrapper but has been drastically modified by Ziggy and Mudlord to be much faster and more accurate. This is what people should be using- bottom line. And this is what you should spend some time with to learn more about it.
Will do, if I can get it to work on this system. Will check eventually.
-Conker’s Bad Fur Day- Currently best emulated on Glide64. And if you take a look at what’s going on the Glide forums then you would know in the next release every FB will be emulated and the game WILL be perfect. Name another plugin that beats that.
-Banjo’s games- Hands down the winner as almost all effects are supported
-Beetle Adventure Racing – No bugs with cars or trees unlike every other plugin
-Excitebike 64 – Emulates shadows and the fog with no bugs unlike ANY other plugin-perfect emulation
-Zelda’s – Yes, perfect unlike any other plugin (name another with coronas)
-Lego Racers – Shows other racers perfectly- show me another plugin that does this game better.
-Mario Golf – Slightly better than Jabo’s best efforts
-Mario Party 2 – Less bugs in minigames than Jabos (thought Mario Party 3 is nearly perfect w/ Jabo 1.7)
-Paper Mario – Without question, best emulated on Glide64 as it emulates all FB effects/ much better than Jabo’s in this case. It like 2 different games between these plugins.
-Perfect Dark – More FB supported than Jabo’s with equivalent speed- so it has less bugs than Jabo’s which make it better to use.
-Rally Challenge 2000 – Umm… just boot the game to see which plugin is best.
-Space Invaders – Glide is perfect and tied with GL64 and Rice and Jabo’s have several bugs
This compatibility list is not 'undeniable' proof. It says nothing about the other plugins fixing those issues as well. Jabo's Direct3D also has its own comptability list on pj64-emu.com as well as extra plugin information that Glide64 does not, thanks to Smiff's end user support.
Well, out of those games that I have downloaded,
Banjo-Tooie's best graphics plugin is Jabo's Direct3D 6. Glide64 is slow during jigsaw puzzle challenge emulation, whereas Jabo's has options of speed so that the game is still playable but not excessively emulated in frame buffer emulation. Also emulates start screen just fine. Name one thing Glide64 can do that Direct3D 6 can't for this game.
Banjo-Kazooie is a similar story, only Glide64 emulates nothing in this game that Direct3D 8 does not, as well as some other graphics plugins once configuration is set.
For Excitebike 64, Rice's Video Plugin also emulates this. Just uncheck Normal Alpha Blender and this will be set in ini configuration for future times. Also, when I say there isn't a best graphics plugin, that more than well means there isn't a perfect graphics plugin.
For Paper Mario, only Rice's Daedalus 5.2.0 will fix the massive screen flickering that occurs in the city of Toad Town. Obviously, whoever tested this plugin for this game has never reached the city of Toad Town in this game.
Also, from the global-plugin/emulator combination lists of other websites:
For Beetle Adventure Racing, what about Jabo's Direct3D six? No issues.
For Lego Racers, what about Direct64?
For Mario Golf, what about Jabo's Direct3D 8 with legacy pixel pipeline checked?
For Mario Party 2, many lists suggest Rice's Video Plugin over Glide64.
For Rally Challenge 2000, game can be booted fine on Rice's and Jabo's.
For Space Invadors, a couple lists suggest glN64 over Glide64, for reasons unknown to me. Others say that they are tied, like you have said. Which means Glide64 does not surpass the other plugins for this game, even if they are tied.
So, I guess that just leaves Zelda and Perfect Dark. I can name
so many more games than that that work better on Rice's than Glide64 and Jabo's than Glide64. From what I see, you are too focused on just the OpenGL plugins. Glide64 is the best OpenGL plugin, not the best plugin.
But you can’t sit there and say that the very active 10 year project of Glide64 results in only emulating Zelda properly, that’s just soooo inaccurate.
I never said that; I said Glide64 only emulates Zelda best. Many other plugins, including Direct64, emulate Zelda very nicely. Coronas are the only loss. If that sounds like improper emulation for missing just one thing to you, then I think you might be taking each small graphics glitch a little too seriously. Also, Glide64 has taken ten years of work. Jabo's has taken that and more so far. In my opinion, he's the plugin author working the hardest.