Doomulation
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- Thread Starter
- #21
That is intresting information.
All games have diffrent motion blurs. Yet, it should probably be *almost* the same technique used? Then the motion blur could probably be emulated at some time. Hope to see if soon then.
And Jabo, good to see you
If what you say is true, which I think it is, I wouldn't think you'd lie, Jabo
Then I think that OpenGL should be used rather than Direct3D. GeForce supports OpenGL just as well as Direct3D. And I think that it would work better on Voodoo's too. But OpenGL is trickier than Direct3D or what? Is that why you chose to use Direct3D?
All games have diffrent motion blurs. Yet, it should probably be *almost* the same technique used? Then the motion blur could probably be emulated at some time. Hope to see if soon then.
And Jabo, good to see you
If what you say is true, which I think it is, I wouldn't think you'd lie, Jabo
Then I think that OpenGL should be used rather than Direct3D. GeForce supports OpenGL just as well as Direct3D. And I think that it would work better on Voodoo's too. But OpenGL is trickier than Direct3D or what? Is that why you chose to use Direct3D?