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Doomulation

Doomulation

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That is intresting information.
All games have diffrent motion blurs. Yet, it should probably be *almost* the same technique used? Then the motion blur could probably be emulated at some time. Hope to see if soon then.

And Jabo, good to see you :)
If what you say is true, which I think it is, I wouldn't think you'd lie, Jabo ;)
Then I think that OpenGL should be used rather than Direct3D. GeForce supports OpenGL just as well as Direct3D. And I think that it would work better on Voodoo's too. But OpenGL is trickier than Direct3D or what? Is that why you chose to use Direct3D?
 

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