jelbo
Nintendo emulation fanatic!
Hi,
I have a question concerning N64 graphics. With GB, NES, SNES, GBA, GBC etc. graphics were constructed of different layers. In emulators there was always (well, often) a function to disable/enable these layers. (I've attached an image to show this in Snes9x) With this option you could very easily extract animations from games (Which I've done too, see my site http://nintendocursors.cjb.net and some animations I'll attach). These images are often used as avatars nowadays, but I also create cursors of them. (In fact I even e-mailed Nintendo and they're interested in them to use on their website).
My question/request is if anyone who develops N64 graphics plugins (Jabo? Rice?) could build in such a feature. I don't know if this is very difficult to do, but it would be an awesome feature! The only thing I want is to see N64 sprites (e.g. Mario or Link) on a blank background.
Another thing that would be cool (and who knows possible?) is to extract textures from N64 roms. I think that when you're emulating a rom, these textures must be somewhere in the video or system memory. So, it wouldn't be that difficult to save these textures as files on a harddisk right? I wish I'd know more of programming and stuff, but I presume it's possible.
So that's all I would ask. Maybe others are also interested in texture/sprite ripping from games, and/or would like to see the features I mentioned in the future.
I'll attach some animations I made from N64 sprites too. They took me hours of work, because I had to edit out the background manually because I couldn't disable a layer.. But, hey, the look extremely cool eh? The filesize is quite big though, because of the many frames (but that's why the animation is smooth). Tell me what you think.
For animated cursors of Nintendo characters I ripped from GBx, SNES and N64 games please visit my website at http://nintendocursors.cjb.net
I have a question concerning N64 graphics. With GB, NES, SNES, GBA, GBC etc. graphics were constructed of different layers. In emulators there was always (well, often) a function to disable/enable these layers. (I've attached an image to show this in Snes9x) With this option you could very easily extract animations from games (Which I've done too, see my site http://nintendocursors.cjb.net and some animations I'll attach). These images are often used as avatars nowadays, but I also create cursors of them. (In fact I even e-mailed Nintendo and they're interested in them to use on their website).
My question/request is if anyone who develops N64 graphics plugins (Jabo? Rice?) could build in such a feature. I don't know if this is very difficult to do, but it would be an awesome feature! The only thing I want is to see N64 sprites (e.g. Mario or Link) on a blank background.
Another thing that would be cool (and who knows possible?) is to extract textures from N64 roms. I think that when you're emulating a rom, these textures must be somewhere in the video or system memory. So, it wouldn't be that difficult to save these textures as files on a harddisk right? I wish I'd know more of programming and stuff, but I presume it's possible.
So that's all I would ask. Maybe others are also interested in texture/sprite ripping from games, and/or would like to see the features I mentioned in the future.
I'll attach some animations I made from N64 sprites too. They took me hours of work, because I had to edit out the background manually because I couldn't disable a layer.. But, hey, the look extremely cool eh? The filesize is quite big though, because of the many frames (but that's why the animation is smooth). Tell me what you think.
For animated cursors of Nintendo characters I ripped from GBx, SNES and N64 games please visit my website at http://nintendocursors.cjb.net