refraction
PCSX2 Coder
with HP48 flags you can use it simular to the Writing V values to memory, you can either make them in a position below 0x200 (you only need 8 spaces as they at < 8) or you can create a seperate unsigned char array to store them in, its up to you.
As sethmcdoogle said its not really used on chip8 games, but if you come to implement schip8 games (which is probably a nice idea) then its a good idea to put them in.
As sethmcdoogle said its not really used on chip8 games, but if you come to implement schip8 games (which is probably a nice idea) then its a good idea to put them in.