No camera to my knowledge. They provided you with a standard SD card with the package just in case you didn't have one (I need to confer with the manual to see what size the cart could handle). It works in any digital camera that uses that format card. I've tried it out so I know it's okay
On a basic level it's a standalone N64 version of the artist packages for the 64DD...
olivieryuyu said:could the "AV input thing" be the 64DD ? what is the AV input thing ?
On a basic level it's a standalone N64 version of the artist packages for the 64DD...
Trotterwatch said:Ah, what a pain in the arse eh Hope you get it sorted, because Nemu really is the mutts nuts when it comes to debugging (it appears anyway!)
Think it could be done, with a tool which can change the srams, like the Goldeneye/PerfectDark Face Mapper, which change the testures, etc...Quvack said:I wonder if its possible to fake the check, maybe the 'game' has other things within it to play around with without the use of inputting AV of some kind. *goes to explore a little more*
Quvack said:Nemu is godlike when it comes to debugging It does pretty much everything under the sun! I just wish I had enough knowledge to understand N64 asm a little better, it'd make these kinda things a whole lot nicer!
This is what i managed to translate from the text:Trotterwatch said:One more, I used a different graphics plugin to get readable text Hope someone here can read Japanese enough to tell us what it says.
It's not that easy to emulate the SD reader because it is inside the Mario no Photopie Cart.sheik124 said:could it be solved with a plugin that could map the SD card IO (might need to get a 64DD on hand for that) to a volume or folder on the PC, say maybe, an SD card in a USB reader?