Hello, I'm new to this forum, but I had a theory about Gamecube emulators.
I thought it would be a very good idea to try developing Dolphin for a Mac. The Gamecubes CPU, the IBM Gekko, is based on the IBM G3, a processor used in fairly old Macs (I'm not sure, but around 5-6 years old seems about right?).
Given the most recent G5 will probably use similar architecture and some of the same instruction sets, I thought it would be a nice idea to try running a Gamecube emulator on a Mac using an ATi graphics card. This would make instruction translation (for both graphics and program processing) a lot less resource hungry, a lot more efficient, and a damn sight easier.
Of course, this is just a theory, but I thought it would be worth a try.
Any other ideas are welcome, and I'd like to know what people think of my theory.
I thought it would be a very good idea to try developing Dolphin for a Mac. The Gamecubes CPU, the IBM Gekko, is based on the IBM G3, a processor used in fairly old Macs (I'm not sure, but around 5-6 years old seems about right?).
Given the most recent G5 will probably use similar architecture and some of the same instruction sets, I thought it would be a nice idea to try running a Gamecube emulator on a Mac using an ATi graphics card. This would make instruction translation (for both graphics and program processing) a lot less resource hungry, a lot more efficient, and a damn sight easier.
Of course, this is just a theory, but I thought it would be worth a try.
Any other ideas are welcome, and I'd like to know what people think of my theory.