Whobetta said:Hehe thats why i bought a Radeon 9000 Pro for a budget card much better than Gf4mx series and has pixel/vertex shader support. I think its a good idea anyways cause most of the new cards will have ps/vs support now.
Smiff said:yeah but they are v1.4 shaders (dx8.1), not 2.0 (dx9).. this may or may not matter.. at least nVidia's new low end cards support dx9.. whatever you do with graphics cards you feel like an idiot in a month, don't worry
I voted No cos i think too many "i'm leet, i have pixel shaders!" people are voting.
NeTo said:I have been read the article here, but i got confused. From the article:
"Pixel Shaders enable programmers to add a variety of shading effects right at the pixel level. Per-pixel lighting, reflections and bump mapping are some of the popular effects made possible by pixel shaders. If this feature sounds familiar to current NVIDIA fans, it is because the GeForce2 included this functionality, through the NVIDIA Shading Rasterizer (NSR)."
Orkin said:The advantage of pixel shaders would be that you could make a single combiner that works with all the new video cards, instead of writing several for different feature sets (like I am now).
Orkin
from the article linked above
The developers of the legendary Half-Life game said that drivers are not likely to solve the problem, however, it still can be solved for graphics cards based on VPUs from ATI Technologies, such as RADEON 9500-, 9600-, 9700- and 9800-series. As for NVIDIA GeForce and GeForce FX-series, there are practically no chances to find a workaround, according to Valve.