bositman
New member
Well,i got PJ64 v1.5 final and tested all my games and noticed this at Killer instinct Gold (E). I tried disabling/enabling all the advanced gfx options,and the same thing with anosotropic filtering and fsaa but i didnt get to fix the problem. Note that with 1.5 beta 1 the sprites where normal. Im using jabo's d3d 6 plugin,all options at default with a Geforce 2 gts(28.32 detonator drivers)