Sorry about my english,
I am trying program homebrew NGC game, so I need a NGC emu with debug function.
I found GCube is a greate NGC emu, and it seems have a debugger, but the win32 binarys all over the web were builded without debugger function.
So I decide build a gcube win32 exe with debugger on, but...
I tried CygWin, MinGW, SFU, DEVCpp... all of them can not compile gcube 0.4 !?
(parse error before numeric constant)
:stupid:
So I new a Visual C++ project and make a lot of modification, but... Visual C++ 7.1 & 8.0 can not compile gcube 0.4 too...
( fatal error C1091: compiler limit: string exceeds 65535 bytes in length
)
:angry:
at last, I use ICC... it compile and link ok, but the emu seems works fail (or different behavior compare with the exe that I download from the web).
I really want to know, how can you build gcube 0.4?
THANKS!
I am trying program homebrew NGC game, so I need a NGC emu with debug function.
I found GCube is a greate NGC emu, and it seems have a debugger, but the win32 binarys all over the web were builded without debugger function.
So I decide build a gcube win32 exe with debugger on, but...
I tried CygWin, MinGW, SFU, DEVCpp... all of them can not compile gcube 0.4 !?
(parse error before numeric constant)
:stupid:
So I new a Visual C++ project and make a lot of modification, but... Visual C++ 7.1 & 8.0 can not compile gcube 0.4 too...
( fatal error C1091: compiler limit: string exceeds 65535 bytes in length
)
:angry:
at last, I use ICC... it compile and link ok, but the emu seems works fail (or different behavior compare with the exe that I download from the web).
I really want to know, how can you build gcube 0.4?
THANKS!