Well if I name the folder containing the textures to "THE LEGEND OF ZELDA" it won't show any loading of textures at all, so I renamed it to "ZELDA MASTER QUEST", just as the title PJ64 shows me when I run OoT: MQ and it seems to show it's loading all the textures. But I shall try renaming the "hires_texture" folder to "HiRes_Texture" and see if I yield any success.
The internal name of the Master Quest rom is normally "THE LEGEND OF ZELDA", the same as the Ocarina of Time rom (you can verify it by doing a right click in the name of the game in PJ64 and then click "Rom information").
Anyway, you have to use the internal name of the rom you have, or it won't work.
It should be something like that :
[path]\Project64 1.6\Plugin\HiRes_Texture\THE LEGEND OF ZELDA\Characters and Enemies
[path]\Project64 1.6\Plugin\HiRes_Texture\THE LEGEND OF ZELDA\Dungeons
[...]and so on.
It may also seems obvious, but you have to unzip the pack in the folder (i.e. you cannot use the downloaded file directly), see the example above.
It may seems obvious, but also verify that "Load hi-res textures if available" is enabled in rice.
If using glide, verify :
-that you have Glide64.dll, Glide64.ini (approx. 25ko), GlideHQ.dll in the plugin folder
-that you have glide3x.dll in the pj64 folder
-that you have enabled "Show texture enhancement options" and that the format of of the Hi-resolution textures in "Rice format".
I am using The Mudlord 6.1.4 version and will try glide64 and see as well.
My graphics card is AMD Radeon HD 6320M Graphics. Thanks for the help as well.
This version of rice should be fine, but your graphic card is weak, you may not be able to use high resolution textures.
edit : if you really want to be sure you set everything up correctly, you may do the following :
-download the pack with the link from my last post, I am sure it works because I have made my test with it
-unzip (you may need 7zip as it is a .7z file) the file in [path]\Project64 1.6\Plugin\HiRes_Texture\THE LEGEND OF ZELDA\
You should have folders like [path]\Project64 1.6\Plugin\HiRes_Texture\THE LEGEND OF ZELDA\Characters and Enemies and so on
Check "Load hi-res textures if available" in rice 6.1.4.
You may want to use the "Directx" option instead of the "Opengl" option (try both).
If using glide, verify :
-that you have Glide64.dll, Glide64.ini (approx. 25ko), and GlideHQ.dll in the plugin folder
-that you have glide3x.dll in the pj64 folder
-that you have enabled "Show texture enhancement options" and that the format of the Hi-resolution textures is "Rice format".