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Has anyone used a keyboard successfully on this scene ? CBFD

FunkyDevil

New member
Has anyone else had problems trying to get the Alien to spin in PJ64 in Conker's BFD.

The alien never increases in speed, it just crawls along.

I have never played this game so is this the way it really is ?

The Faqs seem to say that eventually it will speed up but it never does.

Has anyone used a keyboard successfully on this scene ?

I am unclear as to , is it a keyboard issue , is it the EMU not responding to the plugin for this scene , is it the plugin , or is this really the way the game works ?

PJ64 1.4 and the NRage plugin is what I use , the Jabo plugin behaves the same.

I believe PJ64 1.3 was also the same.

Conker just automatically picks up the tail so I believe that that part of the game is just fine, in other words I don't believe I am placing conker in a wrong area for the game to function.
 

Glurak

New member
the problem is that the orignial n64 uses an anlalog controlstick. which has more than 30000 possible positions. If you use a keyboard to play you have 4 possible positions for the stick. afaik it works if you use a mouse or a analog controller but I haven't tried for myself :/
 
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FunkyDevil

New member
Has anyone used a keyboard successfully on this scene "FIXED"

I had no Idea I was using an old version of the NRage plugin , I saw the new/old post about the betas and then I noticed it said on my PJ64 , 1.61 . So now I have Dinput8 1.80a.

Everything is working great now.

I just accepted that what came in the PJ64 file was the latest stuff,

Well That's the end of that problem,

The latest plugin has a "real N64 Range" that completely fixes the issue.


Glurak said:
the problem is that the orignial n64 uses an anlalog controlstick. which has more than 30000 possible positions. If you use a keyboard to play you have 4 possible positions for the stick. afaik it works if you use a mouse or a analog controller but I haven't tried for myself :/
 

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