I realize this has been discussed a bit in the 0.4 days, but I thought I'd mention it here with active development occurring on the 64bit branch.
Majora's Mask hangs, usually after only a few minutes with anything other than pure interpreter enabled. I know Richard42 was primarily interested in segfaults - though I'm not sure of Mupen's architecture, is it possible that the emulator process is dying in the background, and not dumping anything to stdout/stderr? I'm using the GUI frontend.
I can answer any questions about my setup. Certainly I've noticed this behavior since vanilla 0.5, so it's been around for a while. It happens regardless of what plugins I use.
Majora's Mask hangs, usually after only a few minutes with anything other than pure interpreter enabled. I know Richard42 was primarily interested in segfaults - though I'm not sure of Mupen's architecture, is it possible that the emulator process is dying in the background, and not dumping anything to stdout/stderr? I'm using the GUI frontend.
I can answer any questions about my setup. Certainly I've noticed this behavior since vanilla 0.5, so it's been around for a while. It happens regardless of what plugins I use.