Hi, I'm trying to play Zelda (both Ocarina of Time and Majora's Mask) and I get some weird graphical problems.
I'm trying to use Rice Video 5.6.0 in DirectX mode (OpenGL doesn't work well for me), but I'm getting bad "shimmering", which looks like z-fighting. Basically if any two objects are too close to eachother (like a poster on a wall or a corner of a building), they shimmer back and forth in front of eachother. Has anyone else had this problem?
I've also tried to use gln64, which works alright except that every couple of frames I get a big stray polygon that takes up some section of the screen. It looks like maybe some kind of problem with culling.
I've got an AMD processor, ATI Radeon 8500, and WinXP. I get the same problems using 1964 or Project64.
I'm trying to use Rice Video 5.6.0 in DirectX mode (OpenGL doesn't work well for me), but I'm getting bad "shimmering", which looks like z-fighting. Basically if any two objects are too close to eachother (like a poster on a wall or a corner of a building), they shimmer back and forth in front of eachother. Has anyone else had this problem?
I've also tried to use gln64, which works alright except that every couple of frames I get a big stray polygon that takes up some section of the screen. It looks like maybe some kind of problem with culling.
I've got an AMD processor, ATI Radeon 8500, and WinXP. I get the same problems using 1964 or Project64.