many controller adapters do not have a working rumble function and so certain games which may require rumble effects to find secrets and hidden objects lose some of their gameplay functions. so i came up with an idea which can go around that- a graphic cue.
every time the rumble pak is supposed to be active have a little icon flash on screen to notify the user that there may be a hidden object or cave nearby. the on-screen cue could, of course, have an on/off option.
By letting the user have the option to use the icon the annoyance factor would decrease and the option could be left off for games with lots of rumbling which does not directly affect the events in the game--gunshots and injuries in golden eye for example.
i have thought about possible difficulties in implementing, such as whcih plug in would do this--graphics or input. and some other stuff which for the sake of brevity i have labeled "etc."
What do you guys think of this idea?
how useful/practical would this be in terms of gameplay?
Is it possible? and how easy/difficult would it be to implement?
every time the rumble pak is supposed to be active have a little icon flash on screen to notify the user that there may be a hidden object or cave nearby. the on-screen cue could, of course, have an on/off option.
By letting the user have the option to use the icon the annoyance factor would decrease and the option could be left off for games with lots of rumbling which does not directly affect the events in the game--gunshots and injuries in golden eye for example.
i have thought about possible difficulties in implementing, such as whcih plug in would do this--graphics or input. and some other stuff which for the sake of brevity i have labeled "etc."
What do you guys think of this idea?
how useful/practical would this be in terms of gameplay?
Is it possible? and how easy/difficult would it be to implement?