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gpSP 0.7 (GameplaySP V0.7)

Wraggster

DCEmu Webmaster
Administrator
Category: <b>PSP</b><br><br>Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:

v0.7 - (beta than ever)

# Fixed a dynarec bug involving flags generating functions in contiguous conditional blocks. Fixes music in Super Mario Advance 2-4.
# Fixed a dynarec bug where Thumb mov imm instructions wouldn't set flags. Fixes Zelda: Minish Cap, Megaman Battle Network, probably others. Comes at a slight speed cost.
# Fixed a MIPS dynarec bug where some delay slots might not get filled rarely, causing chaos. Don't know if it improves any games.
# Improved self-modifying code detection. Makes Golden Sun, Golden Sun 2, and Madden 2007 sorta work but excrutiatingly slowly. Looking for a game-specific workaround for this - if you want to play these games you'll have to wait for now :(
# Fixed a bug causing the interrupt disable flag to go down when SWIs are entered, causing crashes/resets. Fixes Super Mario Advance 2-4.
# Fixed menu crashing when strings with certain characters are printed (for instance going to the menu after loading the BIOS)
# Accidentally forgot to render win0 + win1 + objwin when all active at the same time, many weeks ago. Added that, should fix some parts in games that had frozen screens.
# Fixed some issues with gpsp.cfg needing to be present and corrupting, hopefully. At the very least sanity checks are performed on the config file.
# Made it so assigning the frameskip button to something besides triangle actually worked as expected.
# Fixed ability to restart current game if nothing is loaded (ie, crash)
# Added interrupt on cpsr modification support to the dynarec (fixes backgrounds in Castlevania: Harmony of Dissonance)
# Added open addressing for ldm/stm instructions (fixes Super Mario Advance 3)
# Improved cycle accuracy a little. Don't know of anything this fixes, but games with idle loops will run a little better w/o idle loop elimination (but should still be added when possible)
# Fixed some bugs causing sound to play sometimes when it shouldn't.
@ Added dead flag elimination for Thumb code. May possibly have noticeable performance increases (Thumb emited coded size can have a reduction of 20% or more)
@ Added code generation for divide SWI. May have a small speed increase in some games.
+ Added analog nub support (special thanks to psp298 for the code)
+ Added fractional frameskip. Go below 0 to get them. A frameskip of 1/2 for instance means render 2 out of every 3 frames, 2/3 means render 3 out of every 4 frames, etc. Possibly useful for games that are not quite fast enough at fs0 but fullspeed at fs1...

One version is faster and the other more compatible, choose which one works for you.

:: gameplaySP 0.7
 

EmuFan

Emulation Fanatic
FANTASTIC release! This is the first time i have tried it actually, since my psp was to repair for over a month. Anyway, i tried out ZTMC full spead, works perfect!
 

EmuFan

Emulation Fanatic
Sorry to double post, (there´s a edit button, i know) but i have to say i´m surprised no one has shown any gratitude of this fine release, or am i missing another thread here?
 

Exophase

Emulator Developer
EmuFan said:
Sorry to double post, (there´s a edit button, i know) but i have to say i´m surprised no one has shown any gratitude of this fine release, or am i missing another thread here?

Nah, emulators for PSP are a bit niche around these parts (it's mostly about PC emulators here)
 

LazerTag

Leap of Faith
I can post here to show some love!

I usually do my posting about PSP stuff over at psp-news simply as Exophase noted. Seems most here are more interested in PC emulators (I like those too!).
 

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