Sola Kusanagi
Make it Make Money
got some upgrades from a Lame P3 to a P4 need a good emu to get Dragon Force to work
----stats---
Intel(R) Pentium(R) 4 CPU 1.50GHz
Manufacturer Intel
Family Intel(R) Pentium(R) 4 CPU 1.50GHz
Architecture 32-bit
Internal Clock 1.5 GHz
Internal Clock Maximum 2.4 GHz
External Clock 100.0 MHz
Socket Designation PGA478
Upgrade Slot 1
HyperThreadingTechnology Available - Disabled
Capabilities MMX, CMov, RDTSC, SSE, SSE2, PAE
Version Intel(R) Pentium(R) 4 CPU 1.50GHz
Caches
Level 1 8 KB
Level 2 256 KB
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
--------------------------------------------------------------------------------
DirectDraw
Version 5.3.0000001.0904
Primary Device NVIDIA GeForce FX 5500
Display Device 1/1
NVIDIA GeForce FX 5500 Driver 8.1.9.5
Description NVIDIA GeForce FX 5500
Manufacturer NVIDIA
Total Local Video Memory 256 MB
Total Local Texture Memory 256 MB
Total AGP Memory 128 MB
Driver File nv4_disp.dll
Driver Version 8.1.9.5
Driver Date 11-11-2005
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 364.5 MHz
VGA Core Clock 270.0 MHz
PCI
Name NVIDIA GeForce FX 5500
Vendor ID 0x10de
Device ID 0x0326
SubSystem ID 0x00000000
Revision ID 0x00a1
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
--------------------------------------------------------------------------------
used Futuremark's 3DMard03
----stats---
Intel(R) Pentium(R) 4 CPU 1.50GHz
Manufacturer Intel
Family Intel(R) Pentium(R) 4 CPU 1.50GHz
Architecture 32-bit
Internal Clock 1.5 GHz
Internal Clock Maximum 2.4 GHz
External Clock 100.0 MHz
Socket Designation PGA478
Upgrade Slot 1
HyperThreadingTechnology Available - Disabled
Capabilities MMX, CMov, RDTSC, SSE, SSE2, PAE
Version Intel(R) Pentium(R) 4 CPU 1.50GHz
Caches
Level 1 8 KB
Level 2 256 KB
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
--------------------------------------------------------------------------------
DirectDraw
Version 5.3.0000001.0904
Primary Device NVIDIA GeForce FX 5500
Display Device 1/1
NVIDIA GeForce FX 5500 Driver 8.1.9.5
Description NVIDIA GeForce FX 5500
Manufacturer NVIDIA
Total Local Video Memory 256 MB
Total Local Texture Memory 256 MB
Total AGP Memory 128 MB
Driver File nv4_disp.dll
Driver Version 8.1.9.5
Driver Date 11-11-2005
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 2.0
Pixel Shader Version 2.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 364.5 MHz
VGA Core Clock 270.0 MHz
PCI
Name NVIDIA GeForce FX 5500
Vendor ID 0x10de
Device ID 0x0326
SubSystem ID 0x00000000
Revision ID 0x00a1
--------------------------------------------------------------------------------
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
--------------------------------------------------------------------------------
used Futuremark's 3DMard03