Jorix
New member
I have a HP pavilion t3060.nl (HP site for specs) and Suse 10.0. I use Mupen64 0.5 with Gln64 0.4.1.
I´ve been playing some games for a while and I´ve noticed that some graphics appear incorrect. It all has to do with transparency as far as I can see, because some (not all) textures with transparent elements in them seem to either have the transparency channel mixed up. For example the trees in Zelda OoT´s hyrule field appear as their full polygons, but with holes in the places where the leaves should be. Also some type of fence has a similar effect while most other fences including a taller version of that same fence are fine. On the other hand (and this is more anoying) some textures than have tranparent elements are simply invisible (like most of the vines in the dungeons or the dirt paths of hyrule field or the bugs that you can catch in a bottle. While I could still cope with this a worse thing is that sometimes when a big overlay text comes on the screen, then there is no transparency at all, and thereby blocking all of the screen except that text (like in the ending of zelda or as happens with the intoduction text of castlevania, Quake 64 seems to fade to black in menus so I can´t even start a game). Super mario 64 works with no problem at all, except if I started castlevania in the same session of mupen64 before then the power meter is always showing empty (I guess this is the backround on which the pieces are overlayed)
I tried other gfx plugins, but they all either don´t work at a workable speed or not at all to even crash the system (glide).
Can someone help me with this, is it my pc/drivers or is it gln64?
I´ve been playing some games for a while and I´ve noticed that some graphics appear incorrect. It all has to do with transparency as far as I can see, because some (not all) textures with transparent elements in them seem to either have the transparency channel mixed up. For example the trees in Zelda OoT´s hyrule field appear as their full polygons, but with holes in the places where the leaves should be. Also some type of fence has a similar effect while most other fences including a taller version of that same fence are fine. On the other hand (and this is more anoying) some textures than have tranparent elements are simply invisible (like most of the vines in the dungeons or the dirt paths of hyrule field or the bugs that you can catch in a bottle. While I could still cope with this a worse thing is that sometimes when a big overlay text comes on the screen, then there is no transparency at all, and thereby blocking all of the screen except that text (like in the ending of zelda or as happens with the intoduction text of castlevania, Quake 64 seems to fade to black in menus so I can´t even start a game). Super mario 64 works with no problem at all, except if I started castlevania in the same session of mupen64 before then the power meter is always showing empty (I guess this is the backround on which the pieces are overlayed)
I tried other gfx plugins, but they all either don´t work at a workable speed or not at all to even crash the system (glide).
Can someone help me with this, is it my pc/drivers or is it gln64?