refraction: Alot of instructions rely on the last instruction, H and N are assigned values, but never seem to be evaluated, only Z and C. Once I get most things working correctly, I think I'll try not altering the H and N flags, and see what happens.
glVertex3f: The x86 and GB z80 both use little-endian. That means with 16-bit or higher numbers, the lowest byte is stored first. For example: If you have the number 0x7965. In little endian, this would be stored as 65 79.
glVertex3f: The x86 and GB z80 both use little-endian. That means with 16-bit or higher numbers, the lowest byte is stored first. For example: If you have the number 0x7965. In little endian, this would be stored as 65 79.
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