MonolithTyriss
New member
Hey all. I've been using 0.7.3 for a bit, as per schibo's suggestion. And I've managed to find the Zelda lock-up bug again.. the same one everyone keeps telling me doesn't exist! Not sure about Majora's Mask, but it does happen in Ocarina of Time. Deku Tree, or the first dungeon of the game. The emu will play the first part fine, and get you into the tree, and even let you collect all items and get to the end of the dungeon. But as -soon- as link opens the door that leads to the boss for the dungeon's room, an steps inside.. the emu crashes! Which means that as of now Zelda: OoT is totally unplayable without some kind of patch or cheat that skips the first dungeon boss.. an possibly every boss in the game (since every boss causes these odd cut-scenes, like during the opening of the game.. and it seems it's when those are supposed to play that the emu is crashing) The fact that Zelda will at least boot and play, and allow you to do everything but walk through that door is making me think it's an emu problem.. something to do with the code that loads those cut-scenes.. but it seems odd that the cut-scenes for the -opening- of the game never crash it.. only the pre-boss scenes? If anyone else has experienced a similar problem, or has managed to start from the opening of the game and play -through- the Deku tree, thus leaving the Kokiri forest for the first time, let me know! Thanks for all your help an time. Bai!
System: AMD T-bird 1.4ghz, 256mb DDR mem Geforce2MX 400, WinXP Pro, Sound Blaster Live 5.1, settings available upon request..
System: AMD T-bird 1.4ghz, 256mb DDR mem Geforce2MX 400, WinXP Pro, Sound Blaster Live 5.1, settings available upon request..