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Final Fantasy IX

Degeon

Warrior of Dark
Hi Im tring to play FFIX with ePSXe 1.5.2 With a CD-ROM I run the game the PPF patch is working but then a black screen...
 

Doomulation

?????????????????????????
If so, then it is probably a non-working patch or it didn't get applied. You can also use the sub-reading or whatever it's called. It works too.
 
OP
D

Degeon

Warrior of Dark
Ok...It's working...I guess it just took hell of a lot of time to load...
but now I have two problem... everytime an FMV ends there is a lot of 'gurbege' on the screen (pixilised squareish thingies)...
and the sound is rather glitchy
For graphics I use:

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: 50

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: on
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001200]
For sound I use:
EternalSPU Plugin 1.41
Enebled XA, CDDA, and SPU IRQ
In plugin config:
Audio devise:
Directsound Buffer size:64
Audio out method: SPUasync Async mode:smooth
Misc: Catch VAG decode
Fine tune(WHat is this anyway?!): 0
Reverb:Neill's
Special game fix: Update before accessing register
 

tye stik

Super Nintendo Wizard
FF IX is known to be glitchy when it comes to emulation. I got a friend who says that he got it to work glitch free after he burned an ISO of it. Dunno, might work. I haven 't tried it, but it might be worth a try.

FF IX is a wicked game, but most of the RPG playing people I know don't like it for some reason. I thought that game was sweet.
 

Toasty

Sony battery
My friend's dog chewed up my PSX a while back (grrrrr...) and I managed to beat the whole game in PSXeven with very few glitches (the movies were pretty jerky sometimes, but not bad for not being a real PSX). BTW, I agree with tye stik - awesome game.

EDIT: Melonman64 - try out different plugins and settings. You can get just about any game working if you take time to play around with it and get the configuration right.
 
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Doomulation

?????????????????????????
Lol, a dog ATE a playstation? Teaches you not to have dogs, hah :p
I've gotten it to work pretty much flawlessly in epsxe 1.5.2. No glitches in movies, perfect sound and framebuffer effects and whatnot, afaik, as I can remember.
It can be pretty tough though, since that is what ps emulation is.
 

dragon_rider

私は竜が好き&#
Don't know if this'll help, but here's my current ePSXe 1.5.2/1.6.0 config:

Plugin: Pete's OpenGL2 2.6
Videocard: eVGA GeForce FX 5700 LE w/256MB DDR 400
AGP Aperture Speed: 8x

Fullscreen Mode: 1280x1024
Window mode: 1024x768

Internal X resolution: 0 Low Native PSX resolution
Internal Y resolution: 0 Low Native PSX resolution

Texture Filtering: 6: Extended +smoothed sprites
Hi-Res textures: 0: None (standard)

Use FPS limit: On FPS limit: set to 60 (if it's a PAL game, 50)
Off-screen Drawing: 1: Standard
Framebuffer Effects: 3: Full
Famebuffer upload: 1: Standard

Screen Filtering: Enabled
Shader Effects: 5: GLSlang Files
Flicker Fix Boarder: 0
Shader Level: 1 - Minimum

Scanlines: disabled
MDEC Filter: enabled
Disable Screensaver: enabled
GF4/WinXP crash fix: enabled
Special Game Fixes: Yes (0x0002: Ignore Small Frambuffer
Moves)

I use this for very optimal performance, try not to
set the default GPU settings to "Nice" or "Fast" as this
can create more performance problems than it fixes.

If this doesn't help, I apologize in advance.
 

omnislash124

New member
Degeon said:
Ok...It's working...I guess it just took hell of a lot of time to load...
but now I have two problem... everytime an FMV ends there is a lot of 'gurbege' on the screen (pixilised squareish thingies)...
and the sound is rather glitchy
For graphics I use:

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 2
- VRam size: 128 MBytes

Framerate:
- FPS limitation: off
- Frame skipping: off
- FPS limit: 50

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: on
- Screen smoothing: on
- Screen cushion: off
- Game fixes: on [00001200]
For sound I use:
EternalSPU Plugin 1.41
Enebled XA, CDDA, and SPU IRQ
In plugin config:
Audio devise:
Directsound Buffer size:64
Audio out method: SPUasync Async mode:smooth
Misc: Catch VAG decode
Fine tune(WHat is this anyway?!): 0
Reverb:Neill's
Special game fix: Update before accessing register

This is most likely your problem. I've noticed (since i play FFIX as well) that the comment about "Can Cause Garbage" really is true in this game as well as FFVIII. Switch it one level lower to fix the problem. (to 3: Enhanced: Shows More Stuff)

AND....

If that doesn't work, try using...

Plugin: P.E.Op.S. Soft Driver 1.1.16
Author: Pete Bernert and the P.E.Op.S. team

Resolution/Color:
- 1152x864 Fullscreen - [16 Bit]
Stretch mode: 5 (Super2xSal stretching)
Dither mode: 2 (Always Dither G-Shaded Polygons)

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Misc:
- Scanlines: disabled
- Game fixes: on [00000001]


This is the configuration I use for my FFIX, my computer's a bit on the slow side, but it'll run decently without the trash. Though it is a different plugin....

FINALLY...

In terms of sound....I can recommend another plugin, also from P.E.Op.S

P.E.Op.S. DSound Audio Driver 1.9

General Settings
-Mode: 1: High Compatibility Mode(timer event, slower)
-Volume: 1: Medium
-Reverb: 2: PSX Reverb(best quality)
-Interpolation: 3: Cubic Interpolation (Better Treble)

-Enable XA Playing
-Change XA Speed, if it is played too fast(more CPU power needed) -Optional-


Try that and see if that works...
 
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