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Extracting Images

Anton

I like beer
Also n64gfx 1.0 has bug - it cannot import images into rom.
It still makes export instead.
You need version 2.0.
 

Cyberman

Moderator
Moderator
Anton said:
Also n64gfx 1.0 has bug - it cannot import images into rom.
It still makes export instead.
You need version 2.0.
I would not call that a BUG actually, considering that the ROMS have CRCS etc. hacking a ROM this way is not particularly easy nor is it particularly a good idea.
You have a number of issues here:
1: CRC failure (you have to change the ROMS CRC to prevent this)
2: Data mismatch
Your image information may be of different sizes for textures etc.
This can create a HUGE problem especially with references to ROM memory migrating because of other stored information 'shifting'

So it's not a bug. It was likely omited because the Author didn't think adding images or changing them was worth the effort at the time.

Cyb
 

Anton

I like beer
No, it's just a simply bug. It has lot of other bugs, also.
I know the author of that prog.
But version 2.0 does the import perfectly. Available only here:
www.kinox.org/zelda64br (Majora's Mask download section) - but this site
temporary down. Also v2.0 available at my site:
http://zelda64rus.dotnet.lv ("How to" section).
This proggy works only with uncompressed graphics, which can be found
in ROM with the help of "Sprite Viewer" utility.
I succesfully use n64gfx for translating Zelda: Ocarina of time into russian,
so I need to change all fonts, items names, etc - and reinsert it back to ROM.
Also n64gfx works good with *.dat files, maded by "Zelda Extractor" utility,
for editing compressed graphics in Zelda.
Just check screenshots at my site to see what is possible.
(site is in russian, but don't be confused - all menu is in english).
 

Cyberman

Moderator
Moderator
Anton said:
No, it's just a simply bug. It has lot of other bugs, also.
I know the author of that prog.
But version 2.0 does the import perfectly. Available only here:
www.kinox.org/zelda64br (Majora's Mask download section) - but this site
temporary down. Also v2.0 available at my site:
http://zelda64rus.dotnet.lv ("How to" section).
This proggy works only with uncompressed graphics, which can be found
in ROM with the help of "Sprite Viewer" utility.
I succesfully use n64gfx for translating Zelda: Ocarina of time into russian,
so I need to change all fonts, items names, etc - and reinsert it back to ROM.
Also n64gfx works good with *.dat files, maded by "Zelda Extractor" utility,
for editing compressed graphics in Zelda.
Just check screenshots at my site to see what is possible.
(site is in russian, but don't be confused - all menu is in english).
I stand (and sit) corrected!

Well I'm glad a newer corrected version exists, I was refering to the trouble caused by compressed graphics for textures. Mostly (seemed to be a popular way to save rom space in N64's tight space).
 

Anton

I like beer
Yeah, there are lot of compressed stuff in both zelda.
But the main part of graphic for translation - fonts - are not.

...editing compressed stuff is very annoying job..., but I don't need to translate textures :-}. Only some places names, main menu, bosses names, some stuff in subscreens.
 

Anton

I like beer
Tools on Dextrose mostly needed for coders, I think.
Dextrose is dedicated for n64 backup units users.
But there are many useful tools for n64 hacking.
Check them, if you want.
 

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