Zoomer said:
With the ability to export textures and then import High Resolution textures,
it is only a matter of time before we are able to export 3D models from games like Ocarina of Time.
Is this going to happen anytime soon? Is it even possible? I can't texture very well, but WOW would I love the oppourtunity to improve some of the models in Zelda: OOT !!
oh god yes, my 3ds max skills far outway my photoshop skills, there are already model exporting plugins for n64, they can't be put back into the game though. if rice did that, he would truly be the plugin god. it would be official.
EDIT: just came up with another idea for rice, what if he gave his plugin the ability to do free roaming camera like lemmy's combine debug for nemu64? and other debug things like turning all the lighting off, or a button to reload textures, and this isn't really necessary but i'm sure some people would get use out of being able to change the paths textures are dumped to then loaded from? also what if you could change the pallettes that color indexed textures use by having them exported and loaded as photoshop pallette files (forgot the filetype, .act or .pal or something)? if that's possible...?
EDIT2: oooh, another idea, loading textures from .rar archives? so you could have multiple texture packs and choose which one you want?