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Error: Direct3D failed to initiate HAL device

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BaDbOy3998

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Okay, basically read my last reply to you... Start out at your highest bit gfx possible (right click desktop, then hit properties then choose the settings tab). If 32 happens to be your highest bit gfx then choose it, if not choose the highest possible. See if it works... If not then choose the next bit gfx down, mine is 16 bit gfx... If that fails to work, work your way down until you get to a crappy resolution, my first is 256 colors.
 

paco903

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Obi X said:
Hey!!!

I did the following:

- Installed DirectX 8.1 and re-booted.
- Changed color settings to 16-bit.
- Changed screen resolution to 640x480

Then I tried re-running PJ64. This time I did NOT get ANY error's! I had two ROM's: GoldenEye and Mario 64. First I tried GoldenEye, the system crashed with a general run-time error. So I restarted and tried Mario 64, it loaded with near perfect graphics and sound! Now to fine tune :D , there are little black boxes around the stars that fall on his head at the beginning and I have to configure the Input device.

Thx for the help CLSugarman!!!

Hey man, i don't know if this coul help, but i had da same problem n i only needed to change the color settings, i don't know but it works!!!
 
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