What's new

Dolphin OpenGl Help

KaosBlade

New member
:daedalus: :pj64:

Hiii, first post!

I rly need sum help here!! :( :(

I'm using the Dolphion Emulator and whenever I try 2 run an ISO or ROM on the program, it gives me this message >>

'Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info'

I rly need 2 work this out and fix it, any1 an expert can yu ppplz heelp!!




:robot: KAOSBLADE :robot:
 

Agozer

16-bit Corpse | Moderator
What is your graphics card, and when was the last time you updated its drivers?
 
OP
K

KaosBlade

New member
This is what I recived in the logs
:down:

Code:
Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     ntdll!0x7C9113A0 : RtlDeleteCriticalSection
     0x0344C007 : ?
     0x034699A7 : ?
     ntdll!0x7C90118A : LdrInitializeThunk
     ntdll!0x7C923ABA : RtlDestroyEnvironment
     kernel32!0x7C81CA96 : IsValidLocale
     kernel32!0x7C81CB0E : ExitProcess
     0x034694D0 : ?
     0x034696BD : ?
     0x034696E6 : ?
     0x033BC1FD : ?

Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     0x0C4D1AF9 : ?

Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     ntdll!0x7C9113A0 : RtlDeleteCriticalSection
     0x0344C007 : ?
     0x034699A7 : ?
     ntdll!0x7C90118A : LdrInitializeThunk
     ntdll!0x7C923ABA : RtlDestroyEnvironment
     kernel32!0x7C81CA96 : IsValidLocale
     kernel32!0x7C81CB0E : ExitProcess
     0x034694D0 : ?
     0x034696BD : ?
     0x034696E6 : ?
     0x033BC1FD : ?

Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     ntdll!0x7C9113A0 : RtlDeleteCriticalSection
     0x0344C007 : ?
     0x034699A7 : ?
     ntdll!0x7C90118A : LdrInitializeThunk
     ntdll!0x7C923ABA : RtlDestroyEnvironment
     kernel32!0x7C81CA96 : IsValidLocale
     kernel32!0x7C81CB0E : ExitProcess
     0x034694D0 : ?
     0x034696BD : ?
     0x034696E6 : ?
     0x033BC1FD : ?
 
OP
K

KaosBlade

New member
I also recieved these in the logs

Code:
Supported OpenGL Extensions:
GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control 
*********
GPU: ERROR: Need GL_EXT_framebufer_object for multiple render targets
GPU: *********
*********
GPU: OGL ERROR: Number of attributes 0 not enough
GPU: *********
 

Agozer

16-bit Corpse | Moderator
Your SiS isn't good enough for Dolphin's OpenGL. Namely, it lacks the needed OpenGL support.

You should really invest in a decent graphics card.
 

Hippy Tesla

*****fest
To avoid creating a new thread, I have a problem with OpenGL plugin as well. When using it there are no flickerin/missing screens and objects and scrambled letters like there are with D3D plugin. But it won't run in fullscreen right away. I have to either:

1. Start emulation. My resolution changes to 640*480, but the game runs in space that would be th middle of 1024*768 screen. Stop it and start again to run in the actual 640*480 screen.

or

2. Swtich reslution to 640*480 manually and start the emulation.

Though OGL plugin runs slower for me (I hope it won't when I get a new video card), it shows everything.

What can (if I can) do to correct this?
 

Top