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DKR64 100% (not)

Glowstick

New member
I was reading a thread that said Diddy Kong Racing was 100% perfect. I belive this game is about 85% perfect, because the multiplayer doesn't work. If you play it multiplayer you will see. The track selection portion of the game crashes, I also tested it out on tr64 5.66 and the new 1964. It crashes at the stage select screen. I think this is an error in Jabos plugin. I hope he is still going to release updated plugins for his emu. :) I own 2 adaptoids and I play only multiplayer games with my friends. If anybody knows how to fix this problem please let me know. :)
 

B*A*G*G

Emutalk Member... sorta
untill pj64 (or any 64 emu's) get kaillera (online network) support, your prolly better off using your n64 console for multi player.
nothing beats playing 4-player goldeneye on a fat 57" sony wide projection screen. exept mabey playing 4-player halo on a fat 57" sony wide projection screen, or 4-player SSB melee on a fat 57" sony wide projection screen
 

B*A*G*G

Emutalk Member... sorta
dont we all:p

personaly tho, i'd rather have one of these since i spend most of my time on my computer playing emu games:inlove:
 

B*A*G*G

Emutalk Member... sorta
isnt it funny how much shit we spam on this forum :p
(i hope that comment didnt piss none of the staff off:lookaroun )
 

Mayco

Member
yeah, it started with diddy knong racing, and it ended with a fat 57" sony wide projection screen
 

OtNife

New member
Perfect!

I'm also using DKR (U) (v1.1) - absolutely no problems with multiplayer at all!
DKR vs. Mariokart64???? There's no camparison!

DKR wins by a mile! It's a TOP game, perfectly emulated.
 
OP
Glowstick

Glowstick

New member
How are you able to select the stage without your computer crashing? I can get multi to work.. please help
 

JonnyCasino

New member
My PJ64 Settings are :
Under Display Tab

Direct 3D T&L HAL
Windowed Res - 1024*768
Fullscreen Res - 1600*1200 32bit
Buffer Display Mode - Transfer memory
Anisotropic Filtering On

Under Emulation Tab

Geometry Transforms - Auto
Texture Format - 16 and 32bbp
And Display list culling is the only thing i have cecked there
as i dont like fog and change blending makes things look wrong for me very wrong

Also what Rom are you using?
Have you checked it with romcenter or goodn64 to make sure its not a bad dump?
System Specs?
 

Kakarot

New member
nothing beats playing 4-player goldeneye on a fat 57" sony wide projection screen. exept mabey playing 4-player halo on a fat 57" sony wide projection screen, or 4-player SSB melee on a fat 57" sony wide projection screen

Gotta watch out out with those projection TVs with game consoles. A friend of of mine found out the hard way w/ Super Smash Bros and now it's more like Super Transparent Bros on that tv 24/7 if you know what I mean. ;) And I'm sure you do.
 

ZakkWylde

New member
57" Wide screen TV? Yeah, it would be great to have a 320x240 image stretched that wide. Not!
MONITORS RULE!
 

B*A*G*G

Emutalk Member... sorta
ZakkWylde said:
57" Wide screen TV? Yeah, it would be great to have a 320x240 image stretched that wide. Not!
MONITORS RULE!

LOL.... he's got a point there.
i dont think i ever really cared for N64 grafices until i saw them
running at 1600x1200x32 on a 22" Trinitron flat screen.
 

dave_luther

Dangerous Dave
another thing that annoys me is the zelda oot town cutscene backdrop graphics, are they meant to be that low res?
 

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