basically anything higher then a 5600 should be enough to play at 1280x1024 with 4xAA and 16xAF (i can even run at 12xS AA and 16xAF when not using texture packs on jabo 1.7 or Rice Video) with my FX59XT
the issue though falls upon the memory bandwidth available to that GoGPU
the specs on that chip are
Specifications
- performance class: 4
- series: GeForce Go 7000
- codename: G72M
- pipeline: 4 pixel-pipelines and 3 vertex-pipelines
- clock: chip: 450 MHz, memory: 450 MHz
- memory: DDR-3, maximaler Ausbau: 128 MB, bus: 64/32Bit, Turbocache
- directX: 9c, Shader Model 3.0
- features: PureVideo
- application area: small and light-weight notebooks
- other infos: 90nm, 112 Mio Transistoren, PCI-E
Benchmarks
Here you find a list with approximative benchmark values, which can be achieved with this video card. The values can strongly deviate due to different hardware (processor, memory).
- 3DMark01: 12700 points
- 3DMark03: 4360 points
- 3DMark05: 1900 points
- 3DMark06: 800 points
my FX card pulls 4300 at stock clocks and between 4800-5200 overclocked, so i see no reason why you won't be able to play at 1280x1024 @ 4xAA with 16xAF
i do believe those memory clocks are before the DDR multiplier so its should be effectively 900mhz
the bandwidth on that card is roughly around 13GB/s (where as mine is 26.6 due having a 256bit memory bus)
but 13gb should be plenty for 4xAA+16xAF as i have a Ti4800se running at 4xAA+8xAF and that only has a memory bandwidth of around 8gb/s (600mhz/128bit)