I had a heck of a time figuring out just how the sprites were drawn from the vague David Winters documentation... argh.
albertwesker said:i'm also finding it's sprite drawing info to be a little sparse - especially with regards to collision.
can anyone recommend a more comprehensive document on chip8?
i've implemented almost all of the opcodes, except for 8XY4-8XYE, FX29 and FX33, which are a little confusing to me, so any high level explanation would be helpful.
btw, this is my first post. ^_^
Cowgod's Chip-8 Technical Reference said:Programs may also refer to a group of sprites representing the hexadecimal digits 0 through F. These sprites are 5 bytes long, or 8x5 pixels. The data should be stored in the interpreter area of Chip-8 memory (0x000 to 0x1FF).
albertwesker said:thanks for the info zAlbee!
also the goldroad and cowgod docs were a great help and exactly what i was looking for, now i have all the opcodes finished except for schip, which i'll finish tomorrow.
His documentation is still in this thread, i got itthe other daybobmcbob said:Hi,
Doomulation I have searched for your docs on Chip8 and cant seem to find them. Do you still have them or a link?
Im about to start a research project into emulators and am planning on getting my feet wet with a chip8 emu. To save some time I was hoping i could read your doc as it seems the most complete from what I have heard.
Thanks for any help,
Bob
blueshogun96 said:His documentation is still in this thread, i got itthe other day
Hmmm. maybe it is gone, i grabbed a copy a while ago. but now that i search the thread again, i don't see it :huh:refraction said:it is? where? cos ive just looked through the whole thread n im damned if i can find it ;p
Doomulation said:Thanks for the offer but... I hate pdf and I'd appreciate if you did not distrubute it and removed the attachment. Pdf is evil! :devil: Html is better and has almost the same capabilities I say. But is there a need for an html document?