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BUG: "NI() opcode not implemented" with Gauntlet Legends

WildNinji

New member
(I don't know where mupen64 bugs should be reported)

I tried to run Gauntlet Legends (U) on mupen64 (0.4 linux glN64) but it crashes when dynrec or interpreter is enabled. Pure interpreter does not, or maybe is so slow that it can't get to the failing point.
Sadly the output is not very informative

rom loaded succesfully
80 37 12 40
ClockRate=f
Version:1449
CRC: 729b5e32 b728d980
name: GAUNTLET LEGENDS
Manufacturer: Nintendo
Cartridge_ID: 5847
Country : United States
size: 4096
PC= 80200000
md5 code:9CB963E8B71F18568F78EC1AF120362E
eeprom type:0
init timer!
memory initialized
[blight's SDL input plugin]: version 0.0.8-b initialized.
[glN64]: (II) Initializing SDL video subsystem...
[glN64]: (II) Getting video info...
[glN64]: (II) Setting video mode 640x480...
demarrage r4300
dynamic recompiler
NI()
opcode not implemented
: Signal number 11 caught:
errno = 0 (Success)
Xlib: unexpected async reply (sequence 0x113d)!


Is this a known problem?
 

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