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Anyone know anything about making sound plugins?

dartdude6

Mmm... Retextures....
I was listening to a video review for Twilight Princes on IGN.com and was listening to how they wanted an orchestrated soundtrack instead of a midi soundtrack in the game. This made me go looking for orchestrated soundtracks of Zelda games. In the end, I found the Zelda Reorchestrated project ( http://www.zreomusic.com/ ). It has nearly full Ocarina of Time Reorchestrated soundtrack. I was wondering if someone could create a sound plugin similar to what MetalMAME does (If anyone doesn't know what MetalMAME is, here's the link: http://metalmame.megadriver.com.br/metalma...gi?pg=downloads ), meaning replace the in-game midi sountrack with the reorchestrated soundtrack while playing the game. Does anyone know how to do this or want to make the plugin? If not, does anyone know if I could just use Jabo's DirectSound 1.6's Sync Game to Audio feature?

P.S.: I originally started this topic on N64projects.com. Here's the link to my original post at N64Projects: http://forums.n64projects.com/index.php?showtopic=227
 

MasterPhW

Master of the Emulation Flame
Sorry, I totally forget to answer you there, so I will do it at my home (Emutalk): sadly there's no plugin available, that can replace the soundtrack while playing. It was already discussed multiple times in the high resolution part of the forum, so you will find there more information, if you search deeper.
I can say you, that Azimer, the good of audio N64 emulation, thought about that already, but I don't know, if he had made any progress.
That's all I can say for now, regards, The Master
 

nmn

Mupen64Plus Dev.
With low level audio there are low odds you'll get a plugin working that can replace the sound track because your just getting the audio in streams and it would be just as hard to identify and replace rotated and translated geometry in a group of polygons of many objects. High level audio plugins maybe.

Also, it's not MIDI. It may be some sort of module music, but MIDI is not related. Technically, MIDI can refer to many things but I assume you're thinking like the Wavetable synth or Soundfont based MIDI synthisizers that are typical with the Windows operating system. Modules are similar but contain the samples (instrument sounds) inside of the music data and the program itself must interpret and play the music. In this case, High level sound emulation won't help, it could possibly let you replace the samples though (Not sure.)
 

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