Hello everyone, before I would note that I am not very good with English, so if I write something wrong just let me know.
As many will know the DK 64 ROMs has many glitchs, I've seen on this forum have been able to solve many of them but one that worries me...
In Gloomy Galleon, during the battle with the boss (using Lanky) must pass through a DK star for emerging pillars. The pillars are used to defeat the boss right?
At first passage through the first star, so good. When passing through the second star, nothing happens. I read in an topic that had to change the counter factor to 7 (with the 1964 emulator) but this emulator does not load my saved game of Project 64 1.7.
Then I want to know How I can solve this problem without having to start a new game (risky it can have other glitchs)?
Another question: In Jungle Japes is a switch that is activated with a peanut Diddy (near the platform with a 2), to shoot the peanut this hits the top of the switch. Is there a solution or I'll be without two Golden Bananas?
Thanks in advance to all and greetings ^^.
As many will know the DK 64 ROMs has many glitchs, I've seen on this forum have been able to solve many of them but one that worries me...
In Gloomy Galleon, during the battle with the boss (using Lanky) must pass through a DK star for emerging pillars. The pillars are used to defeat the boss right?
At first passage through the first star, so good. When passing through the second star, nothing happens. I read in an topic that had to change the counter factor to 7 (with the 1964 emulator) but this emulator does not load my saved game of Project 64 1.7.
Then I want to know How I can solve this problem without having to start a new game (risky it can have other glitchs)?
Another question: In Jungle Japes is a switch that is activated with a peanut Diddy (near the platform with a 2), to shoot the peanut this hits the top of the switch. Is there a solution or I'll be without two Golden Bananas?
Thanks in advance to all and greetings ^^.