forgive me my error of course were i typed CG i ment GC
for Game Cube , i was also spending time on some
CG computer Graphics boards today and got used to CG sorry.
and yes the Game Cube is indeed a cutdown PPC CPU
the Peg2 and Mac even several of the older one's can run PPC faster
than this 485mhz (if your into the No's game)
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Here's the spec's for the Almighty Nintendo Gamecube
MPU("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
Manufacturing Process : 0.18 micron IBM Copper Wire Technology
Clock Frequency: 485 MHz
CPU Capacity: 1125 Dmips (Dhrystone 2.1)
Internal Data Precision: 32-bit Integer & 64-bit Floating-point
External Bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
System LSI: Custom ATI/Nintendo "Flipper"
Manufacturing Process: 0.18 micron NEC Embedded DRAM Process
Clock Frequency: 162 MHz
Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6.2ns (1T-SRAM)
Embedded Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
Texture Read Bandwidth: 10.4GB/second (Peak)
Main Memory Bandwidth: 2.6GB/second (Peak)
Pixel Depth: 24-bit Color, 24-bit Z Buffer
Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter
The following sound related functions are all incorporated into the System LSI Sound Processor: custom Macronix 16-bit DSP
Instruction Memory: 8KB RAM + 8KB ROM
Data Memory: 8KB RAM + 4KB ROM
Clock Frequency: 81 MHz
Performance: 64 simultaneous channels, ADPCM encoding
Sampling Frequency: 48KHz
System Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
Real-world polygon: 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory: 40MB
Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
A-Memory: 16MB (81MHz DRAM)
Disc Drive: CAV (Constant Angular Velocity) System
Average Access Time: 128ms
Data Transfer Speed: 16Mbps to 25Mbps
Media: 3 inch (7.2 cm) NINTENDO GAMECUBE Disc based on Matsushita's (Panasonic for the western world) Optical Disc Technology, Approx. 1.5GB Capacity
Input/Output: Controller Port x4
Memory Card Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1
Power Supply: AC Adapter DC12V x 3.5A
Main Unit Dimensions: 4.3" (10.32 cm)(H) x 5.9" (14.16 cm)(W) x 6.3" (15.12 cm)(D)
Go back to the Home page.
http://www.wayne.sebbens.com/gcn_specs.html
Gamecube spec.'s were downloaded from Nintendo.com