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animal forest translation?

3ncore

New member
Would I find that list in the source code? Also, how would I edit in the game? I feel like doing that will be a little over my head. Are there any Android emulators that could possibly run the patched rom? Thanks again for helping.
 

zoinkity

New member
You don't need to work with the source code. If it's anything like the PC version there's a file Mupen64.ini file that can be edited via a text editor.

Copy this at the end of the file and it should detect and run it:
Code:
[01BDCC854D0AB798500E7BC31A24D94F]
Good Name=Animal Forest (U) [t1]
Header Code=0290AEB9-67A3B6C1-C45

If you ever need to add an entry for another game (or mine doesn't work), do this:
* Right-click the game in the ROM Browser list and select "ROM Properties".

* If the MD5 Checksum line is empty, press "Calculate".

* For the first line of the entry, copy the MD5 checksum in a set of brackets.
For example: [01BDCC854D0AB798500E7BC31A24D94F]

* For the second line, write Good Name= and whatever you'd like it to be named in the browser.
For example: Good Name=Animal Forest (U) [t1]

* For the third line, write Header Code= followed by the text in the Ini Code line of the ROM properties page.
For example: 0290AEB9-67A3B6C1-C45

Not sure if it will fix the problem, but that's the method used for getting other hacks to run.
 

xperia64

New member
Hey Zoin, I recently downloaded your translation pack and when I patched my japanese ROM of animal forest, it worked fine on my computer. However, when I attempted to play the game on my Ouya, a mini android console, using Mupen64, it wouldn't load at all. I tried the normal Japanese rom and that worked perfectly. I'm just wondering if you have any ideas to why it wouldn't work on the ouya but it worked on the computer. By the way, thanks for this translation and all the work you've put into it.

Change the graphics plugin to glide64. The default gfx plugin is lightweight but glitchy, and doesn't work with the translation. For mupen64plus support see here: http://www.paulscode.com/forum/index.php
 
F

Fanatic 64

Guest
Why hasn't this spam bot been banned yet? Let's see if we can reach the 50 mark!
 

snazzify

New member
Don't know what to say. Just clicked it right now and no problems.
You wouldn't happen to be behind a DNS layer that's blocking certain sites, are you? I could email it if you need.

There's a different patch format (or two) now that won't need the extension program anymore. I'll reencode it tomorrow and update the thing.

The site was being run by somebody else, so I can't do anything about that exactly ;*)

[edit]
Replaced the old ups format with bps. The advantage here is that the ROM no longer needs extending, the patch is smaller, and it takes less time to apply. The patch also will give a CRC error if the source isn't byteswapped.

Hi,

Do you have the latest link? the link above does not work.

thanks.
 

zoinkity

New member
Hmm... Some idiot flagged it as porn. Good to know the outside world is still sane.
It's buggy as snot anyway. After some real hacking work I'll upload a copy someplace else and get this addressed.
 

zoinkity

New member
No real updates. The last couple months have been sidetracked by other projects unfortunately. Basically, what's going on right now is rewriting everything that was written before in a vain attempt to make it work properly, so it's slow work anyway.

Oh, one thing of interest is the compressor this time around is 100% accurate to the way the files were compressed originally. As in, if you were to extract a file and run it through the compressor it will be a 1:1 copy of the original. Matching Nintendo's compression ratio has already helped get rid of stupid changes that only existed to prevent rearranging everything. Insertion's automated now too so it isn't even like rearranging everything is a pain, though codewords can't change yet.

There were a lot of annoying little problems though I wasn't aware of first time around. Stack overflows were occuring when you have multiple expandable strings, like when you replace a name in a string with an ID that loads the actual name to get around that annoying stringlength issue.
 

EddardStark

New member
Zoinkity, I have a question. I'm using Mupen64 on my Nexus 7, and every time the date changes, my game will not run. It freezes at the start screen, after I select my name and confirm the time. I've tried messing with the clock to no avail. So I can play for one day, and that's it. Any suggestions? I apologize if this has been asked before. Also, I tried the Gameshark code that you had in the AFProjectDistro folder, and it didn't seem to do anything. Thanks.
 

EddardStark

New member
I have. The problem is that I can't get any new houses that way because you have to in-game save to do so. There's a section in the AFProjectDistro folder about save issues. Has this particular problem been heard of before? What about that 8008F443 0000 code? What does that do?
 

zoinkity

New member
Yes.
The problem is caused by the string generators overflowing when it tries to write and save a message. Basically, the patch is broken.

I've been rewriting the entire engine slowly (so slowly) for a while in an attempt to salvage the code. I'm not sure if or when a fixed patch will be avaialble.
 

EddardStark

New member
Ah. That is unfortunate. Well, thanks anyway and good luck fixing it. Is there perhaps an earlier version of the patch that saves that I could download? I'm okay with dealing with some Japanese that is left untranslated.
 

zoinkity

New member
All versions have this issue to some degree. It first arose when name lengths were extended and got worse from there.
 

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