Toasty
Sony battery
Hey, I want to get into writing emulators and am just trying to get a good guess at what kind of time investment it will take before I start seeing any results. Let me start out saying that I've been programming for a few years now and have some experience with C/C++ and a little with x86 assembly, and I understand the basic principles behind emulation (read instructions from a foreign executable and execute the natively typically by means of interpretation, dynamic or static recompilation).
I realize I have to start small, so I think the first logical step is probably something simple (well, less complicated) like the NES. Eventually, though, I'd like to write emulators for (running on) consoles - perhaps even the N64 emulator for PS2 that so many people say is impossible. If there's anyone reading this thread who's written an emulator, I'd be very grateful to hear how much you've done in emulation and how long it took you to get that far. Thanks in advance for your insights!
I realize I have to start small, so I think the first logical step is probably something simple (well, less complicated) like the NES. Eventually, though, I'd like to write emulators for (running on) consoles - perhaps even the N64 emulator for PS2 that so many people say is impossible. If there's anyone reading this thread who's written an emulator, I'd be very grateful to hear how much you've done in emulation and how long it took you to get that far. Thanks in advance for your insights!