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  1. #1
    Moderator icepir8's Avatar
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    Texture caching to Hard Drive.

    I was thinking (and it Hurt) that the big slow down in my plugin is the first time it loads a texture. Well my idea is to save the texture cache to the hard drive and when you run the rom the next time it would preload the textures from the last time so the video would run faster from the start except for the time it takes to load the textures on rom start. I would like some feedback on "Should I take the time to add this feature to my plugin?"




    "Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown


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  2. #2
    Moderator aprentice's Avatar
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    If you make it an "option" then sure why not

  3. #3
    ????????????????????????? Doomulation's Avatar
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    If you dump the textures when they're done loading, it shouldn't take too long. It could speed up some i think, so why not?
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  4. #4
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    I don't think it's a good idea... if I understand what you mean, I should play again the same level to go faster... For example I have to finish zelda (to save all the textures on the hard disk) and then play it again to increase speed... NaaaaaaH!

  5. #5
    ????????????????????????? Doomulation's Avatar
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    Originally posted by AIPER666
    I don't think it's a good idea... if I understand what you mean, I should play again the same level to go faster... For example I have to finish zelda (to save all the textures on the hard disk) and then play it again to increase speed... NaaaaaaH!
    You don't get the point
    It's dumping them when unloading the game. And next time u play it, it will go faster.
    (You don't intendo to play a game only once, do you?)
    Atashi wa juu-yon-sai no onna no ko! Atashi no namae wa Miizuki. Yurushiku ne!
    Nani? Atashi o shinjirimasen desu ka? Baka!
    "You're all doomed! Doomed, I say! Hehe... are we approaching the end of the world?"

    shikata ga kaite aru - "the instructions are written above"
    Need to download GoodN64 or instructions to use it? Need to check if it's a good or bad rom?
    Download: Glide64 | Hacktarux's wrapper

  6. #6
    I Am The Stig Martin's Avatar
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    I think it's a pretty good idea, go for it


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  7. #7
    Not a Moderator Malcolm's Avatar
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    It would speed things up, plus people would be able to open the textures anbd see what they look like and we wouldn't have anymore "How do I exreact images from ROMs" threads anymore
    Quitters never Win, Winners never Quit; but those who never Win and never Quit are generally banned EmuTalk members.

  8. #8
    *poke* LD.'s Avatar
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    Pfft, who'd make a thread like that?

    *hangs head in shame*

    I think it's a good idea, go for it

  9. #9
    Moderator Hacktarux's Avatar
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    i can see only one problem with it:
    you have to be sure that keeping the textures in storable format will not slow down the emu too much.

    A little off topic, but i have tried 1080 snowboarding on the my linux port of your plugin and i have the following problem : the first two screens show slowly and the plugin is allocating many memory (>200Mb in the copyright screen), and then it crashes when the system can't allocate more memory... Do u have any idea of what causes this problem ?

  10. #10
    Moderator icepir8's Avatar
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    Yeah, The crc generation function is fubar. I am righting a new 1.
    faster and less prone to multiple loads of the same texture.

    "Some people are like Slinkies... not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs." -- author unknown

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