Last edited by NES_player4LIFE; February 2nd, 2021 at 04:33.
Roselie over at GlideN64 development has finally found a solution.
This Branch allows Texture developers to replace duplicate texture Hash in the first or second position with ($)
i.e:
GoodN64Name#043D890C#2#0#679762A4_ciByRG BA.png
GoodN64Name#053B6C4C#2#0#679762A4_ciByRGBA.png
If the duplication takes place in the first address simply replace the Hash name that is NOT identical with $ such as:
GoodN64Name#$#2#0#679762A4_ciByRGBA.png
Should the duplication take place in the second part of the name replace this section as:
GoodN64Name#053B6C4C#2#0#$_ciByRGBA.png
Once done delete all the other duplicate files you will no longer need them textures will no longer flash due to missing static textures and your pack will be smaller!
Thanks Roselie!!
![]()
Last edited by NES_player4LIFE; February 2nd, 2021 at 04:49.