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Thread: Static textures

  1. #1
    Texture Pack Invader NES_player4LIFE's Avatar
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    Static textures

    Having an issue with redundant textures ripping in SOTE.


    Example:XXXXXXXX......Individual........ ...Common name
    Shadow of the Empire#3BCA2B53#2#0#679762A4_ciByRGBA
    Shadow of the Empire#3BFD581D#2#0#679762A4_ciByRGBA

    What am i missing? There are hundreds of these in the range.



    Last edited by NES_player4LIFE; February 2nd, 2021 at 04:33.
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  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
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    General News Solved!!

    Roselie over at GlideN64 development has finally found a solution.

    This Branch allows Texture developers to replace duplicate texture Hash in the first or second position with ($)
    i.e:
    GoodN64Name#043D890C#2#0#679762A4_ciByRG BA.png
    GoodN64Name#053B6C4C#2#0#679762A4_ciByRGBA.png

    If the duplication takes place in the first address simply replace the Hash name that is NOT identical with $ such as:
    GoodN64Name#$#2#0#679762A4_ciByRGBA.png

    Should the duplication take place in the second part of the name replace this section as:
    GoodN64Name#053B6C4C#2#0#$_ciByRGBA.png

    Once done delete all the other duplicate files you will no longer need them textures will no longer flash due to missing static textures and your pack will be smaller!

    Thanks Roselie!!

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    Last edited by NES_player4LIFE; February 2nd, 2021 at 04:49.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

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