Results 1 to 2 of 2
  1. #1
    EmuTalk Member
    Join Date
    Jun 2018
    Posts
    1
    Mentioned
    0 Post(s)

    Handling Dumped Textures

    Hey guys, hope this is the right spot to post this.

    I'd actually like to start making a hi-res texture pack for Shadowgate 64, after much issues, I finally got the emulator to dump the textures, however, the issue I noticed is that textures are sliced up. What would be a 64x64 texture is sliced into four 32x32 textures or smaller. Some situations, depending on the scene, it will spit out tons of tiny textures that are hard to distinguish what they are.

    My question is, how do you deal with scattered sliced textures when trying to edit them? Any advice would be appreciated

  2. #2
    Texture Pack Invader NES_player4LIFE's Avatar
    Join Date
    Nov 2005
    Location
    Earth
    Posts
    2,229
    Mentioned
    21 Post(s)
    HighResEaser
    Read and reread the instructions it will work.
    Tested and works with PScs3 PScs5.1

    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •