MadOdorMachine
New member
Hello,
This is my first time posting, but I've been lurking these forums for years. First off, I would like to thank all the members that have contributed not only to their own texture projects, but to the tutorials as well. Without them, doing something like this certainly would have been harder. So again thank you.
Also, before mentioning the changes I've made, I need to give props to Mollymutt as well. Some of the textures I'm using were done by him/her. I don't know if I'll end up using them in the finished package, but if I do I will seek permission and give credit where it's due.
With that out of the way, SM64 is my first attempt at re-texturing. I've always loved this game but I haven't been happy with the graphics for many years now. It's been awhile since I played it, but I think the gameplay still holds up really well - better than SMS imo. The graphics however are an eyesore. Here are some of my goals for this project.
1. N64 emulation brings out the best and worst of the graphics. Try to make it look as good as possible.
2. Stay true to look of the series - particularly the more modern games.
3. Try to improve draw distance and sense of scale.
4. Eliminate and reduce reoccurring textures - particularly ones that cause a scrolling/strobing effect.
I guess I have a vision or I imagine the way the game could look, rather than how it is. As a result, I've made some changes. A lot of it is experimental right now, but I hope others will like the direction I'm trying go. There are certain things (in both the original and DS version) that I've always wished were different. For example, I've never liked the trees in any version of SM64. So this is one of those things I figured I'd work on to try to make the way I imagine might make the game look better. Most of the textures I'm using have been pulled from other Mario games. Ex. SMG, SMG2, NSMB, SMS, MKDD, MKWii, etc.
Naturally I'm running into problems I wasn't expecting, but I guess that's just the nature of the beast. It isn't always as easy as copying and pasting. A lot of textures are also used for multiple surfaces (same texture for both the wall and ceiling) and I've also had to make adjustments to try and reduce texture clipping. Overall, it's been a good learning experience though.
With all of that said, I feel I'm about 90 - 95% done with the first three levels; Bob-Bomb Battlefield, Whomps Fortress and Cool Cool Mountain. They still need some tweaking, but I'm happy enough with the results to show it off. There's still a lot of work remaining though. I've only worked on the skybox for Bob-Bomb Battlefield/Castle Grounds. I also plan to remake the hud and hopefully effects as well. So without further adieu, here's what I'm doing:
https://www.youtube.com/watch?v=O1TQoeeQ_Ic&feature=youtu.be
This is my first time posting, but I've been lurking these forums for years. First off, I would like to thank all the members that have contributed not only to their own texture projects, but to the tutorials as well. Without them, doing something like this certainly would have been harder. So again thank you.
Also, before mentioning the changes I've made, I need to give props to Mollymutt as well. Some of the textures I'm using were done by him/her. I don't know if I'll end up using them in the finished package, but if I do I will seek permission and give credit where it's due.
With that out of the way, SM64 is my first attempt at re-texturing. I've always loved this game but I haven't been happy with the graphics for many years now. It's been awhile since I played it, but I think the gameplay still holds up really well - better than SMS imo. The graphics however are an eyesore. Here are some of my goals for this project.
1. N64 emulation brings out the best and worst of the graphics. Try to make it look as good as possible.
2. Stay true to look of the series - particularly the more modern games.
3. Try to improve draw distance and sense of scale.
4. Eliminate and reduce reoccurring textures - particularly ones that cause a scrolling/strobing effect.
I guess I have a vision or I imagine the way the game could look, rather than how it is. As a result, I've made some changes. A lot of it is experimental right now, but I hope others will like the direction I'm trying go. There are certain things (in both the original and DS version) that I've always wished were different. For example, I've never liked the trees in any version of SM64. So this is one of those things I figured I'd work on to try to make the way I imagine might make the game look better. Most of the textures I'm using have been pulled from other Mario games. Ex. SMG, SMG2, NSMB, SMS, MKDD, MKWii, etc.
Naturally I'm running into problems I wasn't expecting, but I guess that's just the nature of the beast. It isn't always as easy as copying and pasting. A lot of textures are also used for multiple surfaces (same texture for both the wall and ceiling) and I've also had to make adjustments to try and reduce texture clipping. Overall, it's been a good learning experience though.
With all of that said, I feel I'm about 90 - 95% done with the first three levels; Bob-Bomb Battlefield, Whomps Fortress and Cool Cool Mountain. They still need some tweaking, but I'm happy enough with the results to show it off. There's still a lot of work remaining though. I've only worked on the skybox for Bob-Bomb Battlefield/Castle Grounds. I also plan to remake the hud and hopefully effects as well. So without further adieu, here's what I'm doing:
https://www.youtube.com/watch?v=O1TQoeeQ_Ic&feature=youtu.be