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  1. #241
    EmuTalk Member
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    Did someone know which Font are using in this Texture Pack?
    I will make the German words ingame.
    I missing 2 Pictures in the main menu "language" and "English" this is not in HD.
    I have revised the main menu now it looks perfect except this 2 words

    I can Upload the German one and the fix main menu



    Thank you so much for this Texture Pack *-*

  2. #242
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    I just did something of use for the v6 pack only to find, AFTER registering, that you have changed to v7.. I'll just do it all over again now that I know.. Just a couple of tables for the community.. You'll see when I re-do them WHY I had to re-do them. lol

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    Quote Originally Posted by Zengobag View Post
    I just did something of use for the v6 pack only to find, AFTER registering, that you have changed to v7.. I'll just do it all over again now that I know.. Just a couple of tables for the community.. You'll see when I re-do them WHY I had to re-do them. lol

    Just 3 files that could be of use and could even be added to first page by the mods/admin staff. It's a thank you for all your time spent doing this project and an easier way to update what has been added.

    If the mht file doesn't work, here's a link on how it's done (For the mods/admins) -> https://smallbusiness.chron.com/embe...tml-42699.html

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    Quote Originally Posted by Hellbringer616 View Post
    Change log of what has been updated? Or simply too much to list?

    Also that damned letter P in "Press Start" never got fixed haha, Do we know if it's just an issue with naming? Or is it simply the capital P doesn't exist?
    I've just chucked some files up regarding what's up above into a tabbed TXT file, an Excel spreadsheet and a mht file. Hopefully the xls/mht can be added above to make it easier to update and to read. It's just the code below the "Currently completed/partially completed Areas" above but made more readable.
    Attached Files Attached Files

  3. #243
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    Hello,

    this might be a dumb question but i would like to know if someone could explain how i use this texturepack? I already searched for a tutorial but i couldnt find one thats up to date. I installed the GlideN64 Video Plugin for Project 64 but now i just dont know how to load the texture pack

    sorry if this was already explained

  4. #244
    Just Having Fun EmuNoviceUser's Avatar
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    Quote Originally Posted by krypton View Post
    i would like to know if someone could explain how i use this texturepack?
    • In your Project64 directory, open the Plugin folder and create a new folder "hires_texture" (without quotes, of course). Extract the "THE LEGEND OF ZELDA" folder and contents from the v7 rar file into the hires_texture folder. (If the THE LEGEND OF ZELDA folder does not exist in the rar file, create it and extract.)
    • Open Project64, go to "Options -> Settings" and make sure that you have Glide64 selected under "Video (graphics) plugin". Click OK.
    • Go to "Options -> Configure Graphics Plugin" and tick "Show texture enhancement options" at the bottom if it isn't already. Click OK. Open the menu again there will be a new tab "Texture enhancement."
    • Under the "Texture enhancement" tab, on the right side under "High resolution textures", set Format to "Rice format". The default of the other settings should be fine, but be sure to tick "Save texture cache to hard disk" if you want to save a load of time in the future. Click OK.
    • Run the ROM. You should see a list of files being loaded. This will take some time if you are not using an SSD but will not be an issue in the future if you selected "Save texture cache to hard disk." Once loading is finished, the game will start. If the graphics do not look significantly improved or no files loaded before the game started, press the "R" key which reloads all of the textures.

    And with that, you should be good to go!
    When emulation is not enough, walk outside. I've been told it's a very interesting game out there.

  5. #245
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    Quote Originally Posted by EmuNoviceUser View Post
    • In your Project64 directory, open the Plugin folder and create a new folder "hires_texture" (without quotes, of course). Extract the "THE LEGEND OF ZELDA" folder and contents from the v7 rar file into the hires_texture folder. (If the THE LEGEND OF ZELDA folder does not exist in the rar file, create it and extract.)
    • Open Project64, go to "Options -> Settings" and make sure that you have Glide64 selected under "Video (graphics) plugin". Click OK.
    • Go to "Options -> Configure Graphics Plugin" and tick "Show texture enhancement options" at the bottom if it isn't already. Click OK. Open the menu again there will be a new tab "Texture enhancement."
    • Under the "Texture enhancement" tab, on the right side under "High resolution textures", set Format to "Rice format". The default of the other settings should be fine, but be sure to tick "Save texture cache to hard disk" if you want to save a load of time in the future. Click OK.
    • Run the ROM. You should see a list of files being loaded. This will take some time if you are not using an SSD but will not be an issue in the future if you selected "Save texture cache to hard disk." Once loading is finished, the game will start. If the graphics do not look significantly improved or no files loaded before the game started, press the "R" key which reloads all of the textures.

    And with that, you should be good to go!
    Thank you very much Sir!

  6. #246
    Piledriver Program Advance! turpinator's Avatar
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    HELLO PEOPLE! Long time, no text!

    I'm looking for support to use the retexture project with PJ64's OoT Randomizer builds and I'm coming into an error when I try launching it, is there an easy workaround or a build specifically for it? If not, it would be a great idea to make one, 'cause the OoT Randomizer upsurge is getting crazy and this would get crazy popular again now that emulation is the method to go for running it.

    Just wanted to give my 2 pennies and ask for support on the matter at the same time. Thanks for being such a long-standing community!
    The anime gamer, a weird monstrosity able to make you feel as old as time with webs of nostalgia. Approach with caution and fear for your remaining youthfulness.

  7. #247
    Moderator death--droid's Avatar
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    Hi @turpinator,

    Sorry for the late response, have been incredibly busy the past few years.

    What error are you running into?

  8. #248
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    Any reason my "Press Start" is so hideous with the v7 pack?


    Also, real quick, out of 4239 PNG files in the v7 pack only 4020 are actually being cached. I can provide a list of the PNG files that fail to cache to whoever would find it helpful. A lot of them are in the Fish Pond, Forest Temple, Hylia Laboratory, and more.

    - - - Updated - - -

    Also, not sure why but some of the interiors either aren't loading for me completely, or they have this grid effect. I'm using Project64 2.3.2.202 with RiceVideo 0.4.4 RELEASE. I've tried deleting the cache file and having it rebuild it but it seems to keep having the same issues.





    C is missing from certain instructional menus



    So is A, and i'm not sure what other ones




    Some hanging vines in Deku Tree are not present, looks like it loads a different texture, THE LEGEND OF ZELDA#E2332BBF#0#2_all.png



    Map menu is missing icons for floor levels. In addition, the "Inside Jabu Jabu's Belly" is wrong



    Save Game screen is missing the texture



    What's going on with the tops of these trees?



    So, what I'm attempting to do currently is use powershell to compare and combine a few texture packs into one major one that's more complete. The v7 pack is a great starting point, but having just completed the Deku Tree and left Kokiri Forest, there are already over 1000 textures dumped. I'm having powershell compare file names of the dumped textures to the names of textures in Federelli's pack. If it finds a match, it copies in the texture from Federelli's pack. So far, this has corrected a number of the issues I've identified above, though not all. The only real way to do this thoroughly would be to complete the game and comb through the majority of areas to see everything that's dumped.

    Here are a few examples

    Last edited by VinnyC; January 1st, 2020 at 05:26. Reason: Found more missing stuff

  9. #249
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    Just posting an update as I've decided to devote a lot of my time to this. I've just completed Dodongo's Cavern in game and have identified and imported 99 different textures from Federelli's pack with Powershell. This fixed the save menu texture, the floor level icons in the map menu, and many various random textures here and there. In addition, I've made the following fixes:

    1) Fixed the missing "Ocarina of Time" portion of the main logo
    2) Reverted all fonts to the less goofy font so "Press Start" and the name entry screen looks consistent with the rest of the game / Corrected the issue with lowercase "P"
    3) Added missing grassy vine textures in Deku Tree
    4) Corrected the map screen to say "Inside the Deku Tree" instead of "Inside Jabu-Jabu's Belly"
    4) Imported BigHead's / Ronin's corrected Sky textures (no more white boxes)
    5) Imported MikeZilla's interior for Link's house, fairy ocarina, etc
    6) Updated Saria's Ocarina texture with MikeZilla's fairy ocarina texture
    7) Created the yellow eye switch textures in Dodongo's Cavern by color shifting the existing silver eye switch textures in the pack
    8) Created textures for Shooting Gallery and Bombchu Shop

    This is all I can remember off the top of my head, but I plan on getting a lot more done in the coming days.
    Last edited by VinnyC; January 2nd, 2020 at 22:58. Reason: Spelling

  10. #250
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    Painted a new magic bottle in Photoshop


    Added a better picture for the Fairy Ocarina


    Created new banners for Lon Lon Ranch


    New sign in Lon Lon Ranch


    New carpet / floor / table in Lon Lon Ranch


    New hay


    New textures in shooting gallery



    New textures in Bombchu Bowling Alley

    Last edited by VinnyC; January 4th, 2020 at 05:26. Reason: spelling

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