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  1. #181
    Texture Pack Invader NES_player4LIFE's Avatar
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    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  2. #182
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  3. #183
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    Any chance for a version that does not have the lines in the sky. Its fixed it seems but where can I download that version?

  4. #184
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    Would anybody be so kind as to upload a packed .DAT file of this pack? I really want to use it but no matter what I can do I cannot get it to fully load. It always stops at 3257 textures. I see a couple page back somebody had the same issue, but I didn't see a solution, but I imagine an already packed DAT would load without problems. Already 4 gb patched project64. Although to the person above the skies are some of the textures that do load and I'm not seeing the lines issue...

    As it is I'm using a hybrid I made myself of the V6 pack and Phantom7's old skyward sword pack, and the only reason I'm even doing that is because it's on a DAT that I packed years ago because back then I had the same issue and replacing alot of the textures with ones from a different pack was the only way I could get all (well, most) of them to load. I'm pretty happy with how that looks but it's not as gorgeous as this pack is, and there is a real odd issue where sometimes when you open the map it has the wrong dungeon name. (For example, the map for "Inside the Great Deku Tree" says "Inside Jabu-Jabu's palace. It's odd... the text that displays on the screen for a few seconds when you enter an area isn't affected) Don't know how I managed to pull that off.

    Anyway sorry for rambling, but if anybody has loaded this pack successfully in their emulator and feels kind enough to upload the cache for it so it will load on mine, I'd appreciate it. If not no worries

  5. #185
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    Quote Originally Posted by budtz80 View Post
    Any chance for a version that does not have the lines in the sky. Its fixed it seems but where can I download that version?
    Sky fixed! Sky.7z

    A user named Bighead over on the Dolphin emulation forum took on the enormous task of fixing all the sky textures but the hashes were for the Dolphin texture pack and therefore not compatible with the Project64 pack.
    So I spent a few hours today backporting them to work with the GlideN64 plugin. I had to copy and paste the original hashes and apply them to his changes. In the process I noticed that about 10 sunrise/sunset textures were rotated 180 degrees the wrong way, this has been fixed as well.

    A BIG thanks to @Bighead for his work.
    Last edited by Ronin; October 19th, 2016 at 05:49.

  6. #186
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by cheezer View Post
    Would anybody be so kind as to upload a packed .DAT file of this pack? I really want to use it but no matter what I can do I cannot get it to fully load. It always stops at 3257 textures. I see a couple page back somebody had the same issue, but I didn't see a solution, but I imagine an already packed DAT would load without problems. Already 4 gb patched project64. Although to the person above the skies are some of the textures that do load and I'm not seeing the lines issue...

    As it is I'm using a hybrid I made myself of the V6 pack and Phantom7's old skyward sword pack, and the only reason I'm even doing that is because it's on a DAT that I packed years ago because back then I had the same issue and replacing alot of the textures with ones from a different pack was the only way I could get all (well, most) of them to load. I'm pretty happy with how that looks but it's not as gorgeous as this pack is, and there is a real odd issue where sometimes when you open the map it has the wrong dungeon name. (For example, the map for "Inside the Great Deku Tree" says "Inside Jabu-Jabu's palace. It's odd... the text that displays on the screen for a few seconds when you enter an area isn't affected) Don't know how I managed to pull that off.

    Anyway sorry for rambling, but if anybody has loaded this pack successfully in their emulator and feels kind enough to upload the cache for it so it will load on mine, I'd appreciate it. If not no worries
    The thing is that this pack was built using Rice video Glide(N)64 will work but some textures may not be read correctly.

    Quote Originally Posted by Ronin View Post
    Sky fixed
    Welcome!
    Please attach your work by clicking the go advanced button and selecting Attachments. I should have mentioned this in the PM.
    Last edited by NES_player4LIFE; October 18th, 2016 at 02:42.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  7. #187
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    Quote Originally Posted by NES_player4LIFE View Post
    The thing is that this pack was built using Rice video Glide(N)64 will work but some textures may not be read correctly.


    Welcome!
    Please attach your work by clicking the go advanced button and selecting Attachments. I should have mentioned this in the PM.
    Thanks for all your help NES, I appreciate it!
    Last edited by Ronin; October 18th, 2016 at 04:50.

  8. #188
    Texture Pack Invader NES_player4LIFE's Avatar
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    Quote Originally Posted by Ronin View Post
    Sky fixed! Sky.7z

    A user named Bighead over on the Dolphin emulation forum took on the enormous task of fixing all the sky textures but the hashes were for the Gamecube Master Quest version and therefore not compatible with the N64 texture pack.
    So I spent hours today backporting them to work with the GlideN64 plugin. I had to copy and paste the original hashes and apply them to his changes. In the process I noticed that about 10 sunrise/sunset textures were rotated 180 degrees the wrong way, this has been fixed as well.



    A big thanks to Bighead for his work.
    Glad you were able to get is uploaded. @death--droid Please review.
    @Ronin
    Without going into it to much Master Quest is in fact OOT rom version 1.3.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.

      Spoiler:

  9. #189
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    Quote Originally Posted by NES_player4LIFE View Post
    Glad you were able to get is uploaded. @death--droid Please review.
    @Ronin
    Without going into it to much Master Quest is in fact OOT rom version 1.3.
    Ah I see, I just assumed the hash codes were console specific. So would they be emulator specific and that's why there is a difference in the texture names between the Project64 and Dolphin pack?

  10. #190
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    Quote Originally Posted by Ronin View Post
    Sky fixed! Sky.7z

    A user named Bighead over on the Dolphin emulation forum took on the enormous task of fixing all the sky textures but the hashes were for the Dolphin texture pack and therefore not compatible with the Project64 pack.
    So I spent a few hours today backporting them to work with the GlideN64 plugin. I had to copy and paste the original hashes and apply them to his changes. In the process I noticed that about 10 sunrise/sunset textures were rotated 180 degrees the wrong way, this has been fixed as well.

    A BIG thanks to @Bighead for his work.
    Thx a million for this!! The pack works now. this is perfect.

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