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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

How do I create…

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spearmintGum64

New member
Hi,


I’m interested in create a NTSC version of the well know texture cellpack for Ocarina of time and Majora’s mask.

These packs only work properly with PAL versions and as you may know the NTSC versions run at 20 fps whilst PAL run at 15 fps.

Believe it or not, those extra 5 fps make a big difference. If you try to use the cellpack in NTSC some hi-res textures are missed.

I’m having troubles with those .dat files, the classic way is easy is just place the images in the right folder.

I searched in Google and what I found is “How do I use…” but never “How do I create…”

The only one thing I know is those .dat files are .gz files and you can open them with WinRAR (or any other).



Thank you in advance for your help.
 

NES_player4LIFE

Texture Pack Invader
Moderator
:facepalm:
.DAT files can only be read by the program that created them.

You will need a port of glide64 that dumps the memory from the cache, however this port can only be compiled with Linux unless I am mistaken.
The information that you seek can be found within the release Thread of the pack that you wish to hack.
Be advised that this process may only be used for your own personal use.

Further assistance will not be offered as it clashes with Djipi's intentions.
 
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