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  1. #1
    Texture Pack Invader NES_player4LIFE's Avatar
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    Tutorial: How to load .DAT

    ~
    Follow this guide to run Djipi's Zelda pack
    ~

    1 - Go to the Emulator folder, then go to the "Plugin" folder. PJ64 1.6\Plugin
    If you are using PJ641.7 go to \Plugin\GFX\
    If you are using PJ64 2.1 the file path will be \Plugin\1.6 plugins


    2 - In this folder, you must have the glide64 plugin.

    (Remember to leave the
    glide3x.dll in the root folder.)

    3 - Now go create the "cache" folder.
    PJ64 1.6\Plugin\cache
    PJ64 1.7\Plugin\GFX\cache
    PJ64 2.1 (2.0)\Plugin\GFX\Cache

    If your using PJ64 2.2+ (PJGlide). (Not recommended)
    DAT archives are placed as followed:
    /textures/cache/.dat
    Packs with folders are placed as followed:
    Project64/textures/SUPER MARIO 64
    As the included Gilde64 plugin no longer uses the plugin or hires-texture directory to load files.



    4 - In cache folder, Unzip the archive that contains the .DAT


    Now that you have your plugin and texture pack installed correctly lets configure them, using the following steps.

    1 - Open your emulator, Click on "Option" and "Settings"
    2 - In the setting windows, go to the Video plugin and select "Glide64"
    3 - After clicking "Ok" Close the "settings" windows .
    4 - Click on "Option" and "Configure Graphics setting"
    5 - On the fist page , Check "Show texture enhancement options"
    6 - After clicking Ok , you must now see in "configure graphics setting" a new page named "Texture enhancement".
    7 - Go on this new page and in the "Hi-resolution textures" place configure like this :

    Format : Rice
    Check "Alternative CRC calculation"
    Optional:
    Suggestion is made to uncheck this option as some textures may not load,
    However Djipi has stated that this should be checked.

    Uncheck "Texture dumping/editing mode
    "
    Check "Use alpha channel fully"
    Check "Compress texture cache"

    All the other option are unchecked in "performance tweaks"

    And finally , check "Save texture cache to hard disk" and for texture compression method, select "S3TC"

    ~
    Credit goes to @Djipi
    Shout out to @Fanatic 64
    Shout out to @Frank74

    ~

    Attached Images Attached Images  
    Last edited by NES_player4LIFE; November 17th, 2015 at 19:58.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.
      Spoiler:

  2. #2
    EmuTalk Member
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    If your using PJ64 2.2+ (PJGlide).

    SM64 example:
    DAT goes in Project64/textures/cache/SUPER MARIO 64_HIRESTEXTURES.dat

    Packs with folders go in Project64/textures/SUPER MARIO 64

    No longer uses plugin or hires-texture directory.

  3. #3
    EmuTalk Member
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    Do both these files go in the same dir?
    THE LEGEND OF ZELDA_HIRESTEXTURES.dat
    THE LEGEND OF ZELDA_MEMORYCACHE.dat

  4. #4
    Texture Pack Invader NES_player4LIFE's Avatar
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    Yes.
    \cache
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.
      Spoiler:

  5. #5
    EmuTalk Member
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    Quote Originally Posted by NES_player4LIFE View Post
    Yes.
    \cache
    Would you happen to know how it works on Muoen64 Android? Also does the dat file need to be in a folder called THE LEGEND OF ZELDA?

  6. #6
    Texture Pack Invader NES_player4LIFE's Avatar
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    No, Muppen android ports are not able to read these files.
    Sorry, you may consider extracting these files with one of the .dat extractors mentioned in this thread.
    Once the files are extracted you may load them using the GlideN64 android port. GlideN64 should read them and save a .htc file.

    .Dat files are only placed in /cache that I know of. Raw texture files are placed in a folder containing the name of the game.
    Last edited by NES_player4LIFE; November 28th, 2015 at 19:41.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.
      Spoiler:

  7. #7
    EmuTalk Member
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    Ive followed the guide and got this error. Also whats the getting all about in the bootom of the emu? I have used the plugin you gave me.


  8. #8
    Texture Pack Invader NES_player4LIFE's Avatar
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    I hate that error. I always forget how it is solved. Try using PJ64 1.6.
    EDIT:
    Try doing this to solve the error.
    Last edited by NES_player4LIFE; December 4th, 2015 at 22:10.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.
      Spoiler:

  9. #9
    EmuTalk Member
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    Quote Originally Posted by NES_player4LIFE View Post
    I hate that error. I always forget how it is solved. Try using PJ64 1.6.
    EDIT:
    Try doing this to solve the error.
    Still same error. I've got the glide final plugin and the other one you linked. I followed this guide also http://twigstechtips.blogspot.co.uk/...o-64-with.html and tried having texture folder as stated there and where you stated.

    edit: Will Mupen work?
    Last edited by ganons; December 5th, 2015 at 12:22.

  10. #10
    Texture Pack Invader NES_player4LIFE's Avatar
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    Mupen should work but I prefer PJ64 so I can't say for sure.
    For the error try patching PJ64 with the tool found in my sig.
    -NES
    We are in the process of archiving all qualifying texture packs!
    Contact me via PM to have your N64 texture pack hosted on Emulation64.com!
    Having a hard time loading Large packs? Be sure to patch your emulator.
    Can't load .DAT or .HTC archives? Look no further then this shiny Tutorial, Android users may use this Tutorial.
      Spoiler:

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