MysteryPatron
New member
I am attempting to use Glide64 to run the Legend of Zelda Cel Shaded pack(even though it's more like a WW style pack), and I'm running into issues with it.
Whenever I boot the rom, it appears to be loading, bringing up a screen that says the following;
LOADING TEXTURES. PLEASE WAIT...
[149]total mem:0.08mb - THE LEGEND OF ZELDA_MEMORYCACHE.dat
Following, the game loads with the default textures.
I am running Glide64 'final' (May 8, 2012) with Rice format, alpha channel fully, compressing the texture cache, with compression while saving the texture cache to disk. I am using Project64 2.0.0.14 public in administrator mode with Vista compatibility and have a 300MB cache. A folder called 'cache' exists in my plugin folder, hosting THE LEGEND OF ZELDA_MEMORYCACHE.dat and THE LEGEND OF ZELDA_HIRESTEXTURES.dat
Whenever I boot the rom, it appears to be loading, bringing up a screen that says the following;
LOADING TEXTURES. PLEASE WAIT...
[149]total mem:0.08mb - THE LEGEND OF ZELDA_MEMORYCACHE.dat
Following, the game loads with the default textures.
I am running Glide64 'final' (May 8, 2012) with Rice format, alpha channel fully, compressing the texture cache, with compression while saving the texture cache to disk. I am using Project64 2.0.0.14 public in administrator mode with Vista compatibility and have a 300MB cache. A folder called 'cache' exists in my plugin folder, hosting THE LEGEND OF ZELDA_MEMORYCACHE.dat and THE LEGEND OF ZELDA_HIRESTEXTURES.dat