
Originally Posted by
ScottJC
Looks pretty good so far, I especially like the Barb Wire fence texture, the only thing I don't really like is the Hud Power-bar it looks a bit unprofessional compared to other textures
Is this better?
Alternate gallery in JPG format with blue (#0173b1) background
Can you give me a reference as to how it should look like? I tried to keep it as close to the original as possible but i had to replace the wooden mario head border since there was no way that was going to fly without full transparency. Also, due to the transparency issue, the border has to be black or else it would look really horrible on darker backgrounds (thus the black, not the silver metallic SMG style of the powerhud/health meter).
As for the "POWER" word (it's there just because the original had it)...it can be simply removed by replacing the two textures with two empty ones, that's the way i like it.
I like minimal stuff a lot, from music (be it classical, electronic, rock) to design and video games controls. That's what i like about halo, gears of war: everything's as simple as possible but not simpler than that... and that's also the reason mario 64 is still better than smg1/2 imho (control wise because the level design it's breathtaking in smg): the spinning ruins the fluidity of the platforming acrobatics. Opposed to the crappy spinning, mario sunshine's fludd enhanced the acrobatics by giving you speed, height, floating (and smss also introduced the wall slide which is a great addition but some walls that would not allow you to slide would b welcomed, so you'll have to wall jump the sm64 style)... worked way better than the spinning but that's all fludd shoud have been used for (enhancing acrobatics), not force you to use it most of the game... That's one of the main reasons i never got addicted to smss, it was all about the fludd. That's also why i enjoyed the fluddless levels a lot: platforming at its best.