I intended to post this when it was finished but since i don't have the time to continue the project for the time being
, i decided to post it as is.
And even in its current state, some of the textures i made are obsolete (they're rather placeholders).. made them before i could find a style that i like, so i'll change them in the future (especially the bridges... that are made out of smss and smg1/2 textures).
However, the Fortress has some SMG textures and there's even a color theme (a variation) with the warmer smg2 colors
i could really use the help of people knowing a thing or two about 3d modelling. Except for the lava land, i think most of the paintings can be made with smg1/2 models.
For level one you just need to put some bob-ombs in a smg level,place the camera at the same angle as in the painting and light it properly.
The fortress... just remove the characters from the smg2 level and render it. I really suck at 3d (didn't even manage to smooth out the coins i imported from smg2, or the trees). When i imported the fortress, the colors were all horribly wrong, no lightning...
The spinning (red and silver) stars at the title screen are miss aligned and i could use someone's help centering them, if anyone's willing to help PM for the 2048px version
Some files have a few variations (like a less grainy tree texture, the yellow-orange font even includes the smg1/2 one) but besides the fortress color theme, i removed all variations from this release. Some of the files will be available at 2048px or 4096px in the final version. Should glide 64 be able to ever force full transparency in SM64, i'll redo the textures that could really use full transp.
I still didn't manage to find a proper water texture (and i tried a lot of them), the ones i used are all placeholders. I would do the rest of the skyboxes but it was a pain in the ass mapping the lowest placed tiles/pieces.
Though the project is about 50% finished i have retextured lots of texture missing completely from other "complete projects".