December 20th, 2011, 11:54
Zelda CelShade Producer
Merry Xmas: OOT 2011 and MM 2001
Last edited by NES_player4LIFE; September 22nd, 2013 at 01:20.
Reason: added linked info for users to read.
December 25th, 2011, 09:27
Zelda CelShade Producer
THE LEGEND OF ZELDA : MAJORA'S MASK 2011
This will is only compatible with Glide64 latest plugin. Enjoy this pack^^(don't forget to place the zip folder into : Plugin/cache folder^^)
ENJOY and post your screen^^
Be carefull :you must Uncheck Alternative CrC calculation on glide64 plugin to see all textures
Last edited by Djipi; December 26th, 2011 at 08:59.
December 25th, 2011, 10:14
Djipi, the master of N64 textures!
You are an artist for the people!A LOT of people will be playing with your packs! Thank you very, very much for sharing your wonderful art with us!
December 25th, 2011, 10:48
Can somebody pls send me a tutorial on how to use this ? y only know how to use this with rice video, and also how to make .DAT into a folder plz )=
December 25th, 2011, 11:14
can i cry now? i remember when all this started From my part dijipi tyvm
December 25th, 2011, 12:30
I dont know how does it works with PJ674 :-(
Please Help me.
December 25th, 2011, 12:32
Can someone teach us how to install this pack im thrilling to play this awesome game and with these absolutely amazing textures!!
December 25th, 2011, 12:44
Awesome! I just ordered a Mayflash controller adapter, now I'm not sure if I can wait... >.< you are the best Djipi!
Just got done with Dodongo's Cavern, it was excellent, took some screenshots:
Edit: Over the past day some people have been having trouble getting the pack to load or just specific textures, here is just about everything useful to know in one post:
- A new version of Glide64 is required, you can get many of the newest revisions here. (December 02, 2011 revision 269 is working great)
- The European version of 'Majora's Mask' is required for all textures to load correctly.
- Create a folder called Cache in the plugin folder, and put all the new .dat files into it. (Located in your Project64 main directory, for 1.7 users, you will create the Cache folder in Plugins>GFX)
- Open your Texture enhancement options, and disable "Alternative CRC calculation"
- In 'Texture enhancement options', you will enable "Save texture cache to hard disk", "Use alpha channel fully", and "Compress texture cache" located directly under the 'Use alpha channel fully' option.
The Hires_texture folder isn't utilized in these new texture packs, to make sure there is no problems you can simply delete your old Zelda folders or rename them to something like "[OLD]THE LEGEND OF ZELDA" if you want to keep them.
If you've done everything correctly, including properly installing one of the newest Glide64 plugin's, you should be ready to start playing!
Last edited by rizz768; December 26th, 2011 at 14:24.
December 25th, 2011, 14:57
Thank you so much Djipi, you make many people happy with your textures pack, thank youuuuuuuuu! Merry Christmas to everybody and happy new year.
And for the newbs heres a tutorial link on how to use hires:
NOTE: If you're using Windows 7 or Windows Vista make sure you run the game with Admin Privilege, otherwise the cache won't load.
Last edited by ramb1402; December 25th, 2011 at 16:14.
December 25th, 2011, 15:11
Last edited by rexoe; December 25th, 2011 at 20:33.