Enzo Dragon
STFU, NAVI
Thought I'd share a recent discovery of mine. I know for a fact this has been done before, it's kind of old news for some of you guys.
I'm talking about using enbseries with directX video plugins. Specifically, the re4 build but with a converter that makes it work with dx8 plugins (Jabbo's, Rice/1964). I have only been able to get this to work with Mudlord's Rice's 6.1.4, but I suspect that it could work with the latest version of 1964 and Jabbo's since they both use dx8. I've always had problems with these plugins, so my thinking is that it is something to do with my hardware and not an actual "incompatibility".
The only problem is that this makes the plugin a little more bug-prone, very similar to the weird glitches that occur in the dx9 version of Mudlord's Rice's 6.1.3 where geometry warps for seemingly no reason. Besides that, the shaders get applied over the HUD since there's no way to really implement rules to stop that from happening.
Here's a pack that includes everything you need to get these effects working with a dx8 plugin. Link. Would like to mention that I have done almost nothing to any of these files. The enbseries.ini and effect.txt files have been tweaked slightly, but besides that they are as I downloaded them originally (parts from an enb implementation designed for Assassin's Creed 2, parts from one designed for Phantasy Star Online: Blue Burst).
The settings are very easy to reconfigure, just change the values in enbseries.ini. If you don't want to use the 'edge-tracing' shader, modify effect.txt or delete it.
OoT screen w/ Djipi's pack:
http://img153.imageshack.us/img153/7702/edgedetect.jpg
I'm talking about using enbseries with directX video plugins. Specifically, the re4 build but with a converter that makes it work with dx8 plugins (Jabbo's, Rice/1964). I have only been able to get this to work with Mudlord's Rice's 6.1.4, but I suspect that it could work with the latest version of 1964 and Jabbo's since they both use dx8. I've always had problems with these plugins, so my thinking is that it is something to do with my hardware and not an actual "incompatibility".
The only problem is that this makes the plugin a little more bug-prone, very similar to the weird glitches that occur in the dx9 version of Mudlord's Rice's 6.1.3 where geometry warps for seemingly no reason. Besides that, the shaders get applied over the HUD since there's no way to really implement rules to stop that from happening.
Here's a pack that includes everything you need to get these effects working with a dx8 plugin. Link. Would like to mention that I have done almost nothing to any of these files. The enbseries.ini and effect.txt files have been tweaked slightly, but besides that they are as I downloaded them originally (parts from an enb implementation designed for Assassin's Creed 2, parts from one designed for Phantasy Star Online: Blue Burst).
The settings are very easy to reconfigure, just change the values in enbseries.ini. If you don't want to use the 'edge-tracing' shader, modify effect.txt or delete it.
OoT screen w/ Djipi's pack:
http://img153.imageshack.us/img153/7702/edgedetect.jpg
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